Added AND finished successfully the work on the config file. Perfect with comments and stuff and a in-game config pane. that's a new feature. that's so cool!
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package de.skate702.craftingkeys.config;
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import cpw.mods.fml.client.config.DummyConfigElement;
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import cpw.mods.fml.client.config.GuiConfig;
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import cpw.mods.fml.client.config.IConfigElement;
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import de.skate702.craftingkeys.CraftingKeys;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraftforge.common.config.ConfigElement;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Custom Config Gui for Mod Options inside of Minecraft.
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*/
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public class ConfigGui extends GuiConfig {
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public ConfigGui(GuiScreen parent) {
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super(parent, getConfigElements(),
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CraftingKeys.MODID, false, false, CraftingKeys.NAME);
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}
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/**
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* Generates Config Entires based on the main config file.
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*
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* @return A List of IConfigElement-Items, ready to add to the gui.
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*/
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private static List<IConfigElement> getConfigElements() {
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List<IConfigElement> list = new ArrayList<IConfigElement>();
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list.add(categoryElement(Config.categoryKeys, Config.categoryKeys, "de.skate702.craftingkeys.keys"));
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list.add(categoryElement(Config.categoryOther, Config.categoryOther, "de.skate702.craftingkeys.other"));
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return list;
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}
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/**
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* Automatically generates category elements for config categories.
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*
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* @param category the given category string (from the config file)
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* @param name the name of the category
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* @param tooltip_key a lang-string, must have tooltip available under .tooltip
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* @return Returns a IConfigElement ready to add to the list of elements
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*/
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private static IConfigElement categoryElement(String category, String name, String tooltip_key) {
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return new DummyConfigElement.DummyCategoryElement(name, tooltip_key,
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new ConfigElement<java.util.List<cpw.mods.fml.client.config.IConfigElement>>
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(Config.configFile.getCategory(category)).getChildElements());
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}
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}
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