update build environment

fix forge thinking the mod would be required server side
This commit is contained in:
2022-02-03 11:48:27 +01:00
parent 97a89ab403
commit 2f025fbd06
5 changed files with 32 additions and 93 deletions
@@ -6,12 +6,15 @@ import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.inventory.*;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.ExtensionPoint;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import de.skate702.craftingkeys.manager.*;
import de.skate702.craftingkeys.proxies.CraftingKeysProxy;
import de.skate702.craftingkeys.util.Logger;
import de.skate702.craftingkeys.util.Util;
import net.minecraftforge.common.MinecraftForge;
import org.apache.commons.lang3.tuple.Pair;
/**
* The Main Class of the Mod with the important onTick-Method. Some Methods are
@@ -23,7 +26,6 @@ import net.minecraftforge.common.MinecraftForge;
public class CraftingKeys {
public static final String MODID = "craftingkeys";
public static final String VERSION = "1.0.2";
public static final String NAME = "Crafting Keys";
/**
@@ -34,6 +36,8 @@ public class CraftingKeys {
public CraftingKeys() {
instance = this;
MinecraftForge.EVENT_BUS.register(this);
ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.DISPLAYTEST, () -> Pair.of(() -> "client side mod only", (remoteversionstring,networkbool) -> networkbool));
Logger.info("load(e)", "Registered Mod.");
}