Added InventoryManager. New supported GUI in about 10 minutes. Yes, adding new GUIs IS fun :D

This commit is contained in:
0xSeb
2015-11-02 22:29:08 +01:00
parent 01f992e58a
commit 4860972bef
2 changed files with 76 additions and 1 deletions
@@ -15,6 +15,7 @@ import de.skate702.craftingkeys.config.Config;
import de.skate702.craftingkeys.manager.ContainerManager;
import de.skate702.craftingkeys.manager.CraftingManager;
import de.skate702.craftingkeys.manager.FurnaceManager;
import de.skate702.craftingkeys.manager.InventoryManager;
import de.skate702.craftingkeys.proxies.CraftingKeysProxy;
import de.skate702.craftingkeys.util.Logger;
import de.skate702.craftingkeys.util.Util;
@@ -114,7 +115,9 @@ public class CraftingKeys {
} else if (currentScreen instanceof GuiInventory) {
Logger.warn("onTick()", "Inventory not implemented");
ContainerManager con = InventoryManager.getInstance(
((GuiInventory) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiMerchant) {