From 6c99c1db19ca0c269c5886f3c923671b101af708 Mon Sep 17 00:00:00 2001 From: 0xSeb Date: Sat, 31 Oct 2015 20:19:24 +0100 Subject: [PATCH] Now works in Multiplayer. I do not understand why, but it works. Forge Magic. Or Refactoring Magic. It works. That's all we need :D --- README.md | 3 +-- .../craftingkeys/proxies/CraftingKeysClientProxy.java | 4 ---- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/README.md b/README.md index 74b581e..86395a9 100644 --- a/README.md +++ b/README.md @@ -6,11 +6,10 @@ Crafting Keys is a modification which adds a lot of new key bindings to minecraf ##Development Progress The whole project had been refactored and is now almost ready to be release. But there are missing a few things: -- Optimizing the Tick-Method -- Packet Handling (Multiplayer) - Better Log Output - Unit Tests - Implementing all vanilla guis +- Add number compr. - Better, all new GUI ## More Information diff --git a/src/main/java/de/skate702/craftingkeys/proxies/CraftingKeysClientProxy.java b/src/main/java/de/skate702/craftingkeys/proxies/CraftingKeysClientProxy.java index 417cd6e..9cd9dab 100644 --- a/src/main/java/de/skate702/craftingkeys/proxies/CraftingKeysClientProxy.java +++ b/src/main/java/de/skate702/craftingkeys/proxies/CraftingKeysClientProxy.java @@ -19,11 +19,7 @@ public class CraftingKeysClientProxy extends CraftingKeysProxy { public void sendSlotClick(PlayerControllerMP controller, int windowId, int slot, int rightClick, int action, EntityPlayer player) { - // TODO: Make this *** multiplayer friendly - controller.windowClick(windowId, slot, rightClick, action, player); - // player.openContainer.slotClick(slot, rightClick, action, player); - } } \ No newline at end of file