Added basic functionality. A lot of TODO's remaining.
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@@ -61,7 +61,7 @@ public class CraftingKeys {
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proxy.registerRenderers();
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FMLCommonHandler.instance().bus().register(this);
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Helper.debugPrint("load(): Loaded Mod successful");
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Helper.debugPrint("load(): Loaded CraftingKeys successful");
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}
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@@ -83,31 +83,35 @@ public class CraftingKeys {
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@SubscribeEvent
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public void onTick(TickEvent.ClientTickEvent tick) {
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// if (mc.currentScreen != null) {
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// if (mc.currentScreen instanceof
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// net.minecraft.client.gui.inventory.GuiCrafting) {
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// Keyboard.isKeyDown(Keyboard.KEY_Q)
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// DEBUGGIN TEST START
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if (Helper.client.currentScreen != null) {
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if (Helper.client.currentScreen instanceof GuiCrafting) {
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if (Keyboard.isKeyDown(Keyboard.KEY_C)) {
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// Case 1: Classic GUI Screen
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if (Helper.isCraftingGUI(Helper.client.currentScreen)) {
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GuiCrafting guiCrafting = (GuiCrafting) Helper.client.currentScreen;
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Slot currentHoveredSlot = Helper.getSlotAtMousePosition(guiCrafting);
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int keyDown = Helper.craftingKeyDownToSlotNumber();
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// Block Key Interval (avoid multiple Runs)
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if (!Helper.isSameKey(keyDown)) {
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// Good key, Mouse over Inventory
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if (keyDown != -1 && currentHoveredSlot != null) {
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ContainerManager con = new ContainerManager(guiCrafting.inventorySlots);
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if (currentHoveredSlot != null) {
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con.move(currentHoveredSlot.slotNumber, 8, 1);
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} else {
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Helper.debugPrint("onTick(): Outside of inventory");
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}
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con.move(currentHoveredSlot.slotNumber, keyDown, 1);
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// TODO: Move more/all!
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// TODO: Strg -> Click on Output
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// TODO: Shift -> Move all!
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}
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}
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}
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// DEBUGGIN TEST END
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// Case 2: Inventory (2x2 Crafting, Quick-Armor)
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// TODO: Case 2
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}
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}
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@@ -1,10 +1,13 @@
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package de.skate702.craftingkeys;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.gui.inventory.GuiCrafting;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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@@ -47,6 +50,23 @@ public class Helper {
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}
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/**
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* Returns true, if the current Screen is a instance of GUI-Screen.
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*
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* @param screen
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* The input Screen
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* @return True, if GuiScreen; False if null
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*/
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public static boolean isCraftingGUI(GuiScreen screen) {
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if (screen != null) {
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if (screen instanceof GuiCrafting) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns the Slot at the current Mouse Position. [FROM GUICONTAINER]
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*
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@@ -121,4 +141,62 @@ public class Helper {
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return guiContainer.height - (Mouse.getEventY() * guiContainer.height) / client.displayHeight - 1;
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}
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/**
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* Reads the current Keyboard-Input and converts it to a Inventory-Slot.
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*
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* @return A Inventory-Slot (based on CraftingGUI)
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*/
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public static int craftingKeyDownToSlotNumber() {
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// TODO: Make this dynamic! // Use Settings
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int returnValue = -1;
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if (Keyboard.isKeyDown(Keyboard.KEY_Q)) {
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returnValue = 1;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
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returnValue = 2;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_E)) {
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returnValue = 3;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_A)) {
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returnValue = 4;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_S)) {
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returnValue = 5;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_D)) {
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returnValue = 6;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_Y)) {
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returnValue = 7;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_X)) {
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returnValue = 8;
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} else if (Keyboard.isKeyDown(Keyboard.KEY_C)) {
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returnValue = 9;
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}
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return returnValue;
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}
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/**
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* Saves the last Key that was Pressed
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*/
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private static int lastKeyDown = -1;
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/**
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* Returns, if the current KeyValue is the same
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*
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* @param currentKey
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* the new input value, saved in the method
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* @return True, if these are the same keys
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*/
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public static boolean isSameKey(int currentKey) {
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boolean returnValue = false;
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if (lastKeyDown == currentKey && currentKey != -1) {
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returnValue = true;
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}
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lastKeyDown = currentKey;
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return returnValue;
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}
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}
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@@ -0,0 +1,5 @@
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package de.skate702.craftingkeys;
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public class Settings {
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}
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