Finished fixing. It works now
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@@ -26,7 +26,7 @@ public class GuiConfig extends GuiScreen {
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private int buttonDropID = 903;
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private int buttonStackID = 904;
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private int buttonCraftingID = 301;
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private int buttonAnvilID = 301;
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private int buttonBrewingstandID = 302;
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private int buttonDispenserID = 303;
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private int buttonFurnaceID = 304;
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@@ -35,6 +35,7 @@ public class GuiConfig extends GuiScreen {
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private int buttonVillagerID = 307;
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public enum GuiType{
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ANVIL,
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FURNACE,
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BREWINGSTAND,
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ENCHANTMENT,
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@@ -58,9 +59,6 @@ public class GuiConfig extends GuiScreen {
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guiShowType = GuiType.FURNACE;
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}
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/*
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Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln... Ups das war wohl von dir nicht so gedacht ich fix das liber mal...
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*/
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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@@ -94,6 +92,8 @@ public class GuiConfig extends GuiScreen {
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genInventoryInfo();
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}else if(guiShowType == GuiType.VILAGER){
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genVillagerInfo();
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}else if(guiShowType == GuiType.ANVIL){
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genAnvilInfo();
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}
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super.drawScreen(mouseX, mouseY, partialTicks);
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@@ -118,6 +118,8 @@ public class GuiConfig extends GuiScreen {
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guiShowType = GuiType.FURNACE;
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}else if(button.id == buttonVillagerID){
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guiShowType = GuiType.VILAGER;
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}else if(button.id == buttonAnvilID){
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guiShowType = GuiType.ANVIL;
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}
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}
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@@ -164,6 +166,13 @@ public class GuiConfig extends GuiScreen {
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drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genAnvilInfo(){
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/anvil.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Anvil", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genVillagerInfo(){
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
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@@ -191,12 +200,14 @@ public class GuiConfig extends GuiScreen {
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buttonList.add((new GuiButton(buttonStackID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
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buttonList.add((new GuiButton(buttonDropID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
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//Add Switch Buttons
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buttonList.add((new GuiButton(buttonInventoryID, 15 + 70 + 5, height / 2 + 40, 70, 20, "Inventory")));
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buttonList.add((new GuiButton(buttonFurnaceID, 15 + 2*70 + 2*5, height / 2 + 40, 70, 20, "Furnace")));
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buttonList.add((new GuiButton(buttonBrewingstandID, 15 + 3*70 + 3*5, height / 2 + 40, 90, 20, "Brewing Stand")));
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buttonList.add((new GuiButton(buttonDispenserID, 15 + 4*70 + 20 + 4*5, height / 2 + 40, 70, 20, "Dispenser")));
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buttonList.add((new GuiButton(buttonVillagerID, 15, height / 2 + 40 + 20 + 4, 70, 20, "Villager")));
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buttonList.add((new GuiButton(buttonEnchantmentID, 15 + 70 + 5, height / 2 + 40 + 20 + 4, 70, 20, "Enchanting")));
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buttonList.add((new GuiButton(buttonInventoryID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight, 70, 20, "Inventory")));
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buttonList.add((new GuiButton(buttonFurnaceID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 20 + 1, 70, 20, "Furnace")));
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buttonList.add((new GuiButton(buttonBrewingstandID, guiShowBasePosition + 86 + 5, guiShowBaseHeight, 90, 20, "Brewing Stand")));
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buttonList.add((new GuiButton(buttonDispenserID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Dispenser")));
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buttonList.add((new GuiButton(buttonVillagerID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 20 + 1, 70, 20, "Villager")));
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buttonList.add((new GuiButton(buttonEnchantmentID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Enchanting")));
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buttonList.add((new GuiButton(buttonAnvilID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 3*20 + 3*1, 70, 20, "Anvil")));
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//Adding Crafting Buttons
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addCraftingButtons();
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}
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