Finished fixing. It works now

This commit is contained in:
tosta3000
2015-11-05 12:48:38 +01:00
parent a99f570b5b
commit 9033dff6f6
@@ -26,7 +26,7 @@ public class GuiConfig extends GuiScreen {
private int buttonDropID = 903;
private int buttonStackID = 904;
private int buttonCraftingID = 301;
private int buttonAnvilID = 301;
private int buttonBrewingstandID = 302;
private int buttonDispenserID = 303;
private int buttonFurnaceID = 304;
@@ -35,6 +35,7 @@ public class GuiConfig extends GuiScreen {
private int buttonVillagerID = 307;
public enum GuiType{
ANVIL,
FURNACE,
BREWINGSTAND,
ENCHANTMENT,
@@ -58,9 +59,6 @@ public class GuiConfig extends GuiScreen {
guiShowType = GuiType.FURNACE;
}
/*
Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln... Ups das war wohl von dir nicht so gedacht ich fix das liber mal...
*/
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
@@ -94,6 +92,8 @@ public class GuiConfig extends GuiScreen {
genInventoryInfo();
}else if(guiShowType == GuiType.VILAGER){
genVillagerInfo();
}else if(guiShowType == GuiType.ANVIL){
genAnvilInfo();
}
super.drawScreen(mouseX, mouseY, partialTicks);
@@ -118,6 +118,8 @@ public class GuiConfig extends GuiScreen {
guiShowType = GuiType.FURNACE;
}else if(button.id == buttonVillagerID){
guiShowType = GuiType.VILAGER;
}else if(button.id == buttonAnvilID){
guiShowType = GuiType.ANVIL;
}
}
@@ -164,6 +166,13 @@ public class GuiConfig extends GuiScreen {
drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void genAnvilInfo(){
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/anvil.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Anvil", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void genVillagerInfo(){
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
@@ -191,12 +200,14 @@ public class GuiConfig extends GuiScreen {
buttonList.add((new GuiButton(buttonStackID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
buttonList.add((new GuiButton(buttonDropID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
//Add Switch Buttons
buttonList.add((new GuiButton(buttonInventoryID, 15 + 70 + 5, height / 2 + 40, 70, 20, "Inventory")));
buttonList.add((new GuiButton(buttonFurnaceID, 15 + 2*70 + 2*5, height / 2 + 40, 70, 20, "Furnace")));
buttonList.add((new GuiButton(buttonBrewingstandID, 15 + 3*70 + 3*5, height / 2 + 40, 90, 20, "Brewing Stand")));
buttonList.add((new GuiButton(buttonDispenserID, 15 + 4*70 + 20 + 4*5, height / 2 + 40, 70, 20, "Dispenser")));
buttonList.add((new GuiButton(buttonVillagerID, 15, height / 2 + 40 + 20 + 4, 70, 20, "Villager")));
buttonList.add((new GuiButton(buttonEnchantmentID, 15 + 70 + 5, height / 2 + 40 + 20 + 4, 70, 20, "Enchanting")));
buttonList.add((new GuiButton(buttonInventoryID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight, 70, 20, "Inventory")));
buttonList.add((new GuiButton(buttonFurnaceID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 20 + 1, 70, 20, "Furnace")));
buttonList.add((new GuiButton(buttonBrewingstandID, guiShowBasePosition + 86 + 5, guiShowBaseHeight, 90, 20, "Brewing Stand")));
buttonList.add((new GuiButton(buttonDispenserID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Dispenser")));
buttonList.add((new GuiButton(buttonVillagerID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 20 + 1, 70, 20, "Villager")));
buttonList.add((new GuiButton(buttonEnchantmentID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Enchanting")));
buttonList.add((new GuiButton(buttonAnvilID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 3*20 + 3*1, 70, 20, "Anvil")));
//Adding Crafting Buttons
addCraftingButtons();
}