Started Fixing...
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@@ -15,7 +15,10 @@ public class GuiConfig extends GuiScreen {
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private static final Color highlight = new Color(86, 144, 72, 255);
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private int guiBasePosition;
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private int guiBaseOffset;
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private GuiType guiType;
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private int guiShowBasePosition;
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private int guiShowBaseHeight;
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private GuiType guiShowType;
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//TODO:Give all buttons the name you think are good for the eventhandling
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private int buttonSaveID = 901;
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@@ -32,7 +35,6 @@ public class GuiConfig extends GuiScreen {
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private int buttonVillagerID = 307;
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public enum GuiType{
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CRAFTING,
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FURNACE,
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BREWINGSTAND,
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ENCHANTMENT,
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@@ -48,14 +50,16 @@ public class GuiConfig extends GuiScreen {
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guiBaseOffset = 35;
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guiBasePosition = width / 2 - guiBaseOffset;
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guiShowBasePosition = width / 2 - 35;
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guiShowBaseHeight = height / 2 + 35;
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//Button Init
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addStandardButtons();
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guiType = GuiType.CRAFTING;
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addCraftingButtons();
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guiShowType = GuiType.FURNACE;
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}
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/*
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Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln.
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Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln... Ups das war wohl von dir nicht so gedacht ich fix das liber mal...
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*/
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@Override
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@@ -69,27 +73,26 @@ public class GuiConfig extends GuiScreen {
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// Info-text and fake line
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drawCenteredString(fontRendererObj, "Configure your keys here. Click \"Save\" when finished!", width / 2, height / 2 - 10, pureWhite.getRGB());
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drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -", width / 2, height / 2 + 8, lightGray.getRGB());
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drawCenteredString(fontRendererObj, "Use the buttons to set the GUI which you want to edit the Keybindings for!", width / 2, height / 2 + 23, pureWhite.getRGB());
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drawCenteredString(fontRendererObj, "Use the buttons to set the GUI which you want to see the Keybindings for!", width / 2, height / 2 + 23, pureWhite.getRGB());
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// Key Info
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drawCenteredString(fontRendererObj, "Stack Key", guiBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
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drawCenteredString(fontRendererObj, "Drop Key", guiBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
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//drawHorizontalLine(craftingBasePosition - 100, width / 2 + 100 + craftingBaseOffset, height / 2 - 20, pureWhite.getRGB());
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drawCraftingTable();
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// Insert Gui by selected Type
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if(guiType == GuiType.CRAFTING){
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genCraftingInfo();
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}else if(guiType == GuiType.FURNACE){
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if(guiShowType == GuiType.FURNACE){
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genFurnaceInfo();
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}else if(guiType == GuiType.BREWINGSTAND){
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}else if(guiShowType == GuiType.BREWINGSTAND){
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genBrewingStandInfo();
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}else if(guiType == GuiType.DISPENSER){
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}else if(guiShowType == GuiType.DISPENSER){
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genDispenserInfo();
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}else if(guiType == GuiType.ENCHANTMENT){
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}else if(guiShowType == GuiType.ENCHANTMENT){
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genEnchantmentInfo();
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}else if(guiType == GuiType.INVENTORY){
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}else if(guiShowType == GuiType.INVENTORY){
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genInventoryInfo();
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}else if(guiType == GuiType.VILAGER){
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}else if(guiShowType == GuiType.VILAGER){
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genVillagerInfo();
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}
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@@ -103,145 +106,82 @@ public class GuiConfig extends GuiScreen {
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}else if (button.id == buttonSaveID) {
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}else if(button.id == buttonCraftingID){
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guiType = GuiType.CRAFTING;
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addCraftingButtons();
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}else if(button.id == buttonInventoryID) {
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guiType = GuiType.INVENTORY;
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addInventoryButtons();
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guiShowType = GuiType.INVENTORY;
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}else if(button.id == buttonEnchantmentID){
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guiType = GuiType.ENCHANTMENT;
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addEnchantmentButtons();
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guiShowType = GuiType.ENCHANTMENT;
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}else if(button.id == buttonBrewingstandID){
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guiType = GuiType.BREWINGSTAND;
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addBrewingStandButtons();
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guiShowType = GuiType.BREWINGSTAND;
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}else if(button.id == buttonDispenserID){
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guiType = GuiType.DISPENSER;
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addDispenserButtons();
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guiShowType = GuiType.DISPENSER;
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}else if(button.id == buttonFurnaceID){
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guiType = GuiType.FURNACE;
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addFurnaceButtons();
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guiShowType = GuiType.FURNACE;
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}else if(button.id == buttonVillagerID){
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guiType = GuiType.VILAGER;
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addVillagerButtons();
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guiShowType = GuiType.VILAGER;
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}
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}
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//GUI GENERATORS:
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/*
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TODO: Fix everything for changing the gui...
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TODO: Create buttons
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TODO: Create generators for all other textures
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TODO: Create generators for the Inventory
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*/
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private void genCraftingInfo(){
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private void drawCraftingTable(){
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GL11.glColor4f(1F, 1F, 1F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawString(fontRendererObj, "Crafting Table", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
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}
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private void addCraftingButtons(){
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buttonList.clear();
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buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
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buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
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buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
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buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
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buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
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buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
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buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
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buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
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buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
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buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
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addStandardButtons();
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}
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private void genFurnaceInfo() {
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Furnace", guiBasePosition - 15, height / 2 - 100 + 3, lightGray.getRGB());
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/*drawString(fontRendererObj, "Furnace", xBase + 5, yBase + 5, lightGray.getRGB());
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drawString(fontRendererObj, "Furnace", guiShowBasePosition - 15, guiShowBaseHeight + 3, lightGray.getRGB());
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/*
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drawCenteredString(fontRendererObj, "W", xBase + 63, yBase + 21, highlight.getRGB());
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drawCenteredString(fontRendererObj, "S", xBase + 63, yBase + 57, highlight.getRGB());
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drawCenteredString(fontRendererObj, "Ctrl", xBase + 123, yBase + 39, highlight.getRGB());*/
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}
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private void addFurnaceButtons(){
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buttonList.clear();
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addStandardButtons();
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}
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private void genBrewingStandInfo() {
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/brewing_stand.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Brewing Stand", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
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drawString(fontRendererObj, "Brewing Stand", guiShowBasePosition - 33, guiShowBaseHeight + 3, lightGray.getRGB());
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/*drawCenteredString(fontRendererObj, "W", guiBasePosition + 86, height / 2 - 100 + 21, highlight.getRGB());
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drawCenteredString(fontRendererObj, "S", guiBasePosition + 86, height / 2 - 100 + 58, highlight.getRGB());
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drawCenteredString(fontRendererObj, "A", guiBasePosition + 63, height / 2 - 100 + 50, highlight.getRGB());
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drawCenteredString(fontRendererObj, "D", guiBasePosition + 109, height / 2 - 100 + 50, highlight.getRGB());*/
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}
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private void addBrewingStandButtons(){
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buttonList.clear();
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addStandardButtons();
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}
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private void genEnchantmentInfo(){
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/enchanting_table.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawString(fontRendererObj, "Enchanting", guiBasePosition - 20, height / 2 - 100 + 3, lightGray.getRGB());
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void addEnchantmentButtons(){
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buttonList.clear();
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addStandardButtons();
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}
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private void genVillagerInfo(){
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawString(fontRendererObj, "Villager", guiBasePosition - 17, height / 2 - 100 + 5, lightGray.getRGB());
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Villager", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void addVillagerButtons(){
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buttonList.clear();
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addStandardButtons();
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}
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private void genInventoryInfo(){
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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}
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private void addInventoryButtons(){
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buttonList.clear();
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addStandardButtons();
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}
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private void genDispenserInfo(){
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/dispenser.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawString(fontRendererObj, "Dispenser", guiBasePosition - 23, height / 2 - 100 + 5, lightGray.getRGB());
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Dispenser", guiShowBasePosition - 23, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void addDispenserButtons(){
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buttonList.clear();
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addStandardButtons();
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}
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private void addStandardButtons(){
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// Add control buttons
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@@ -251,15 +191,29 @@ public class GuiConfig extends GuiScreen {
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buttonList.add((new GuiButton(buttonStackID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
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buttonList.add((new GuiButton(buttonDropID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
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//Add Switch Buttons
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buttonList.add((new GuiButton(buttonCraftingID, 15, height / 2 + 40, 70, 20, "Crafting")));
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buttonList.add((new GuiButton(buttonInventoryID, 15 + 70 + 5, height / 2 + 40, 70, 20, "Inventory")));
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buttonList.add((new GuiButton(buttonFurnaceID, 15 + 2*70 + 2*5, height / 2 + 40, 70, 20, "Furnace")));
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buttonList.add((new GuiButton(buttonBrewingstandID, 15 + 3*70 + 3*5, height / 2 + 40, 90, 20, "Brewing Stand")));
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buttonList.add((new GuiButton(buttonDispenserID, 15 + 4*70 + 20 + 4*5, height / 2 + 40, 70, 20, "Dispenser")));
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buttonList.add((new GuiButton(buttonVillagerID, 15, height / 2 + 40 + 20 + 4, 70, 20, "Villager")));
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buttonList.add((new GuiButton(buttonEnchantmentID, 15 + 70 + 5, height / 2 + 40 + 20 + 4, 70, 20, "Enchanting")));
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//Adding Crafting Buttons
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addCraftingButtons();
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}
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private void addCraftingButtons(){
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buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
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buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
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buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
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buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
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buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
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buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
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buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
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buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
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buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
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buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
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}
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//TODO:Get strings from language file(Localizer)...
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//TODO:Add things that make this GUI to an Config ... :P
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//TODO:Add things that make this GUI an Config ... :P
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}
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