Started Fixing...

This commit is contained in:
tosta3000
2015-11-05 12:26:02 +01:00
parent afe627704a
commit a99f570b5b
2 changed files with 59 additions and 105 deletions
@@ -15,7 +15,10 @@ public class GuiConfig extends GuiScreen {
private static final Color highlight = new Color(86, 144, 72, 255);
private int guiBasePosition;
private int guiBaseOffset;
private GuiType guiType;
private int guiShowBasePosition;
private int guiShowBaseHeight;
private GuiType guiShowType;
//TODO:Give all buttons the name you think are good for the eventhandling
private int buttonSaveID = 901;
@@ -32,7 +35,6 @@ public class GuiConfig extends GuiScreen {
private int buttonVillagerID = 307;
public enum GuiType{
CRAFTING,
FURNACE,
BREWINGSTAND,
ENCHANTMENT,
@@ -48,14 +50,16 @@ public class GuiConfig extends GuiScreen {
guiBaseOffset = 35;
guiBasePosition = width / 2 - guiBaseOffset;
guiShowBasePosition = width / 2 - 35;
guiShowBaseHeight = height / 2 + 35;
//Button Init
addStandardButtons();
guiType = GuiType.CRAFTING;
addCraftingButtons();
guiShowType = GuiType.FURNACE;
}
/*
Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln.
Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln... Ups das war wohl von dir nicht so gedacht ich fix das liber mal...
*/
@Override
@@ -69,27 +73,26 @@ public class GuiConfig extends GuiScreen {
// Info-text and fake line
drawCenteredString(fontRendererObj, "Configure your keys here. Click \"Save\" when finished!", width / 2, height / 2 - 10, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -", width / 2, height / 2 + 8, lightGray.getRGB());
drawCenteredString(fontRendererObj, "Use the buttons to set the GUI which you want to edit the Keybindings for!", width / 2, height / 2 + 23, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "Use the buttons to set the GUI which you want to see the Keybindings for!", width / 2, height / 2 + 23, pureWhite.getRGB());
// Key Info
drawCenteredString(fontRendererObj, "Stack Key", guiBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "Drop Key", guiBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
//drawHorizontalLine(craftingBasePosition - 100, width / 2 + 100 + craftingBaseOffset, height / 2 - 20, pureWhite.getRGB());
drawCraftingTable();
// Insert Gui by selected Type
if(guiType == GuiType.CRAFTING){
genCraftingInfo();
}else if(guiType == GuiType.FURNACE){
if(guiShowType == GuiType.FURNACE){
genFurnaceInfo();
}else if(guiType == GuiType.BREWINGSTAND){
}else if(guiShowType == GuiType.BREWINGSTAND){
genBrewingStandInfo();
}else if(guiType == GuiType.DISPENSER){
}else if(guiShowType == GuiType.DISPENSER){
genDispenserInfo();
}else if(guiType == GuiType.ENCHANTMENT){
}else if(guiShowType == GuiType.ENCHANTMENT){
genEnchantmentInfo();
}else if(guiType == GuiType.INVENTORY){
}else if(guiShowType == GuiType.INVENTORY){
genInventoryInfo();
}else if(guiType == GuiType.VILAGER){
}else if(guiShowType == GuiType.VILAGER){
genVillagerInfo();
}
@@ -103,145 +106,82 @@ public class GuiConfig extends GuiScreen {
}else if (button.id == buttonSaveID) {
}else if(button.id == buttonCraftingID){
guiType = GuiType.CRAFTING;
addCraftingButtons();
}else if(button.id == buttonInventoryID) {
guiType = GuiType.INVENTORY;
addInventoryButtons();
guiShowType = GuiType.INVENTORY;
}else if(button.id == buttonEnchantmentID){
guiType = GuiType.ENCHANTMENT;
addEnchantmentButtons();
guiShowType = GuiType.ENCHANTMENT;
}else if(button.id == buttonBrewingstandID){
guiType = GuiType.BREWINGSTAND;
addBrewingStandButtons();
guiShowType = GuiType.BREWINGSTAND;
}else if(button.id == buttonDispenserID){
guiType = GuiType.DISPENSER;
addDispenserButtons();
guiShowType = GuiType.DISPENSER;
}else if(button.id == buttonFurnaceID){
guiType = GuiType.FURNACE;
addFurnaceButtons();
guiShowType = GuiType.FURNACE;
}else if(button.id == buttonVillagerID){
guiType = GuiType.VILAGER;
addVillagerButtons();
guiShowType = GuiType.VILAGER;
}
}
//GUI GENERATORS:
/*
TODO: Fix everything for changing the gui...
TODO: Create buttons
TODO: Create generators for all other textures
TODO: Create generators for the Inventory
*/
private void genCraftingInfo(){
private void drawCraftingTable(){
GL11.glColor4f(1F, 1F, 1F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Crafting Table", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
}
private void addCraftingButtons(){
buttonList.clear();
buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
addStandardButtons();
}
private void genFurnaceInfo() {
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Furnace", guiBasePosition - 15, height / 2 - 100 + 3, lightGray.getRGB());
/*drawString(fontRendererObj, "Furnace", xBase + 5, yBase + 5, lightGray.getRGB());
drawString(fontRendererObj, "Furnace", guiShowBasePosition - 15, guiShowBaseHeight + 3, lightGray.getRGB());
/*
drawCenteredString(fontRendererObj, "W", xBase + 63, yBase + 21, highlight.getRGB());
drawCenteredString(fontRendererObj, "S", xBase + 63, yBase + 57, highlight.getRGB());
drawCenteredString(fontRendererObj, "Ctrl", xBase + 123, yBase + 39, highlight.getRGB());*/
}
private void addFurnaceButtons(){
buttonList.clear();
addStandardButtons();
}
private void genBrewingStandInfo() {
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/brewing_stand.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Brewing Stand", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
drawString(fontRendererObj, "Brewing Stand", guiShowBasePosition - 33, guiShowBaseHeight + 3, lightGray.getRGB());
/*drawCenteredString(fontRendererObj, "W", guiBasePosition + 86, height / 2 - 100 + 21, highlight.getRGB());
drawCenteredString(fontRendererObj, "S", guiBasePosition + 86, height / 2 - 100 + 58, highlight.getRGB());
drawCenteredString(fontRendererObj, "A", guiBasePosition + 63, height / 2 - 100 + 50, highlight.getRGB());
drawCenteredString(fontRendererObj, "D", guiBasePosition + 109, height / 2 - 100 + 50, highlight.getRGB());*/
}
private void addBrewingStandButtons(){
buttonList.clear();
addStandardButtons();
}
private void genEnchantmentInfo(){
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/enchanting_table.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Enchanting", guiBasePosition - 20, height / 2 - 100 + 3, lightGray.getRGB());
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void addEnchantmentButtons(){
buttonList.clear();
addStandardButtons();
}
private void genVillagerInfo(){
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Villager", guiBasePosition - 17, height / 2 - 100 + 5, lightGray.getRGB());
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Villager", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void addVillagerButtons(){
buttonList.clear();
addStandardButtons();
}
private void genInventoryInfo(){
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
}
private void addInventoryButtons(){
buttonList.clear();
addStandardButtons();
}
private void genDispenserInfo(){
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/dispenser.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Dispenser", guiBasePosition - 23, height / 2 - 100 + 5, lightGray.getRGB());
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Dispenser", guiShowBasePosition - 23, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void addDispenserButtons(){
buttonList.clear();
addStandardButtons();
}
private void addStandardButtons(){
// Add control buttons
@@ -251,15 +191,29 @@ public class GuiConfig extends GuiScreen {
buttonList.add((new GuiButton(buttonStackID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
buttonList.add((new GuiButton(buttonDropID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
//Add Switch Buttons
buttonList.add((new GuiButton(buttonCraftingID, 15, height / 2 + 40, 70, 20, "Crafting")));
buttonList.add((new GuiButton(buttonInventoryID, 15 + 70 + 5, height / 2 + 40, 70, 20, "Inventory")));
buttonList.add((new GuiButton(buttonFurnaceID, 15 + 2*70 + 2*5, height / 2 + 40, 70, 20, "Furnace")));
buttonList.add((new GuiButton(buttonBrewingstandID, 15 + 3*70 + 3*5, height / 2 + 40, 90, 20, "Brewing Stand")));
buttonList.add((new GuiButton(buttonDispenserID, 15 + 4*70 + 20 + 4*5, height / 2 + 40, 70, 20, "Dispenser")));
buttonList.add((new GuiButton(buttonVillagerID, 15, height / 2 + 40 + 20 + 4, 70, 20, "Villager")));
buttonList.add((new GuiButton(buttonEnchantmentID, 15 + 70 + 5, height / 2 + 40 + 20 + 4, 70, 20, "Enchanting")));
//Adding Crafting Buttons
addCraftingButtons();
}
private void addCraftingButtons(){
buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
}
//TODO:Get strings from language file(Localizer)...
//TODO:Add things that make this GUI to an Config ... :P
//TODO:Add things that make this GUI an Config ... :P
}