Some more crafting speed up. Now: faster interaction with ouput!
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@@ -13,11 +13,9 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent;
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import cpw.mods.fml.common.network.NetworkRegistry;
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import de.skate702.craftingkeys.config.Config;
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import de.skate702.craftingkeys.config.GuiConfig;
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import de.skate702.craftingkeys.config.GuiConfigHandler;
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import de.skate702.craftingkeys.manager.*;
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import de.skate702.craftingkeys.proxies.CraftingKeysProxy;
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import de.skate702.craftingkeys.util.LanguageLocalizer;
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import de.skate702.craftingkeys.util.Logger;
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import de.skate702.craftingkeys.util.Util;
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import net.minecraft.client.gui.*;
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@@ -110,7 +108,7 @@ public class CraftingKeys {
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@SubscribeEvent
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public void onGuiOpened(GuiOpenEvent event) {
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if (event.gui instanceof GuiMainMenu) {
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event.gui = new GuiConfig(); // Delete this!
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//event.gui = new GuiConfig(); // Delete this!
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}
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}
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@@ -65,8 +65,10 @@ public abstract class ContainerManager {
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} else if (Util.isHoldingStack()) { // MOVE FROM HAND
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onHolding(slotIndex);
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handleNumKey();
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handleNumKey(currentHoveredSlot);
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} else { // HANDLE NUM KEY MOVING (also with empty hand now -> speed-up)
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handleNumKey(currentHoveredSlot);
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}
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}
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@@ -148,8 +150,9 @@ public abstract class ContainerManager {
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/**
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* Handles what to do with NumKey-Inputs while holding a item.
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* @param currentHoveredSlot
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*/
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protected void handleNumKey() {
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protected void handleNumKey(Slot currentHoveredSlot) {
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// hotbar-slots are always the last 9 slots of the currently opened inventory
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int hotbarStartIndex = Util.client.thePlayer.openContainer.getInventory().size() - 9 - 1;
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@@ -177,15 +180,33 @@ public abstract class ContainerManager {
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return;
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}
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leftClick(hotbarStartIndex + inputdelta);
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Logger.info("handleNumKey()", "Moved to hotbar slot " + inputdelta + ".");
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// If no stack is held and a num-key is pressed, get the output by interaction, but only
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// if there could not be meant another stack at mouse position. cool logic!
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if (!Util.isHoldingStack()) {
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moveStackToInventory(-1);
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// Handle Minecraft handling. Ah...
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while (Keyboard.next()) {
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Logger.info("handleNumKey()", "The cake is a lie!");
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if (currentHoveredSlot == null || !currentHoveredSlot.getHasStack()) {
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Logger.info("handleNumKey()", "Trying output to hotbar speedup.");
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onInteractionKeyPressed();
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}
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}
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// If held, move!
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if (Util.isHoldingStack()) {
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// TODO: Make place?
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leftClick(hotbarStartIndex + inputdelta);
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Logger.info("handleNumKey()", "Moved to hotbar slot " + inputdelta + ".");
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moveStackToInventory(-1);
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// Handle Minecraft handling. Ah...
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while (Keyboard.next()) {
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Logger.info("handleNumKey()", "The cake is a lie!");
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}
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}
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}
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/**
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