Improved GUI with own idea and started to add a language localizer for getting the translation from the language file

This commit is contained in:
tosta3000
2015-11-04 19:46:14 +01:00
parent c33026a8fd
commit e79372ee6d
3 changed files with 177 additions and 65 deletions
@@ -5,6 +5,7 @@ import cpw.mods.fml.client.config.GuiConfig;
import cpw.mods.fml.client.config.IConfigElement; import cpw.mods.fml.client.config.IConfigElement;
import de.skate702.craftingkeys.CraftingKeys; import de.skate702.craftingkeys.CraftingKeys;
import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiScreen;
import net.minecraft.util.StatCollector;
import net.minecraftforge.common.config.ConfigElement; import net.minecraftforge.common.config.ConfigElement;
import java.util.ArrayList; import java.util.ArrayList;
@@ -13,101 +13,195 @@ public class GuiConfig extends GuiScreen {
private static final Color pureWhite = new Color(255, 255, 255, 255); private static final Color pureWhite = new Color(255, 255, 255, 255);
private static final Color lightGray = new Color(128, 128, 128, 255); private static final Color lightGray = new Color(128, 128, 128, 255);
private static final Color highlight = new Color(86, 144, 72, 255); private static final Color highlight = new Color(86, 144, 72, 255);
private int craftingBasePosition; private int guiBasePosition;
private int craftingBaseOffset; private int guiBaseOffset;
private GuiType guiType;
//TODO:Give all buttons the name you think are good for the eventhandling
private int buttonSaveID = 901;
private int buttonAbortID = 902;
private int buttonSpaceID = 903;
private int buttonShiftID = 904;
private int buttonCraftingID = 301;
private int buttonBrewingstandID = 302;
private int buttonDispenserID = 303;
private int buttonFurnaceID = 304;
private int buttonEnchantmentID = 305;
private int buttonInventoryID = 306;
private int buttonVillagerID = 307;
public enum GuiType{
CRAFTING,
FURNACE,
BREWINGSTAND,
ENCHANTMENT,
INVENTORY,
VILAGER,
DISPENSER;
}
@Override @Override
public void initGui() { public void initGui() {
// Fill vars // Fill vars
craftingBasePosition = width / 2 - craftingBaseOffset; guiBaseOffset = 35;
craftingBaseOffset = 35; guiBasePosition = width / 2 - guiBaseOffset;
// Add crafting Buttons
buttonList.add((new GuiButton(0, craftingBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
buttonList.add((new GuiButton(1, craftingBasePosition - 41, height / 2 - 87, 20, 20, "W")));
buttonList.add((new GuiButton(2, craftingBasePosition - 22, height / 2 - 87, 20, 20, "E")));
buttonList.add((new GuiButton(3, craftingBasePosition - 60, height / 2 - 68, 20, 20, "A")));
buttonList.add((new GuiButton(4, craftingBasePosition - 41, height / 2 - 68, 20, 20, "S")));
buttonList.add((new GuiButton(5, craftingBasePosition - 22, height / 2 - 68, 20, 20, "D")));
buttonList.add((new GuiButton(6, craftingBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
buttonList.add((new GuiButton(7, craftingBasePosition - 41, height / 2 - 49, 20, 20, "X")));
buttonList.add((new GuiButton(8, craftingBasePosition - 22, height / 2 - 49, 20, 20, "C")));
buttonList.add((new GuiButton(9, craftingBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
buttonList.add((new GuiButton(10, craftingBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
buttonList.add((new GuiButton(11, craftingBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
// Add control buttons
buttonList.add((new GuiButton(12, width - 53, 3, 50, 20, "Abort")));
buttonList.add((new GuiButton(13, width - 53, 26, 50, 20, "Save")));
//Button Init
addStandardButtons();
guiType = GuiType.CRAFTING;
addCraftingButtons();
} }
/*
Hallo Skate vielleicht gefällt dir ja meine Idee - mit Buttons - oben das GUI auszuwechseln.
*/
@Override @Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) { public void drawScreen(int mouseX, int mouseY, float partialTicks) {
// Fill vars //Setting up
int infoPositionLeft = 20;
int infoPositionRight = width - 194;
int infoPositionHeight = height / 2 + 25;
// Reset the GL-Color to pure white
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
// Init the Background
drawDefaultBackground(); //drawWorldBackground(0); drawDefaultBackground(); //drawWorldBackground(0);
//Title
// Title
drawCenteredString(fontRendererObj, "Crafting Keys Config", width / 2, height / 2 - 115, pureWhite.getRGB()); drawCenteredString(fontRendererObj, "Crafting Keys Config", width / 2, height / 2 - 115, pureWhite.getRGB());
// Info-text and fake line
drawCenteredString(fontRendererObj, "Configure your keys here. Click \"Save\" when finished!", width / 2, height / 2 - 10, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -", width / 2, height / 2 + 8, lightGray.getRGB());
drawCenteredString(fontRendererObj, "Use the buttons to set the GUI which you want to edit the Keybindings for!", width / 2, height / 2 + 23, pureWhite.getRGB());
// Key Info
drawCenteredString(fontRendererObj, "Stack Key", guiBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "Drop Key", guiBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
// Crafting Table texture //drawHorizontalLine(craftingBasePosition - 100, width / 2 + 100 + craftingBaseOffset, height / 2 - 20, pureWhite.getRGB());
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
drawTexturedModalRect(craftingBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
// Key Info // Insert Gui by selected Type
drawCenteredString(fontRendererObj, "Stack Key", craftingBasePosition + 130, height / 2 - 96, pureWhite.getRGB()); if(guiType == GuiType.CRAFTING){
drawCenteredString(fontRendererObj, "Drop Key", craftingBasePosition + 130, height / 2 - 58, pureWhite.getRGB()); genCraftingInfo();
}else if(guiType == GuiType.FURNACE){
genFurnaceInfo();
}else if(guiType == GuiType.BREWINGSTAND){
genBrewingStandInfo();
}else if(guiType == GuiType.DISPENSER){
// Line under crafting table texture }else if(guiType == GuiType.ENCHANTMENT){
drawHorizontalLine(craftingBasePosition - 100, width / 2 + 100 + craftingBaseOffset,
height / 2 - 20, pureWhite.getRGB());
// Info-text and fake line }else if(guiType == GuiType.INVENTORY){
drawCenteredString(fontRendererObj, "Configure your keys here. Click \"Save\" when finished!",
width / 2, height / 2 - 10, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -",
width / 2, height / 2 + 8, lightGray.getRGB());
// Insert Info screens }else if(guiType == GuiType.VILAGER){
genFurnaceInfo(infoPositionRight, infoPositionHeight);
genBrewingStandInfo(infoPositionLeft, infoPositionHeight); }
super.drawScreen(mouseX, mouseY, partialTicks); super.drawScreen(mouseX, mouseY, partialTicks);
} }
//TODO: Set here the buttons with the function
@Override
public void actionPerformed(GuiButton button) {
if (button.id == buttonAbortID) {
private void genFurnaceInfo(int xBase, int yBase) { }else if (button.id == buttonSaveID) {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1.0F);
}else if(button.id == buttonCraftingID){
guiType = GuiType.CRAFTING;
addCraftingButtons();
}else if(button.id == buttonInventoryID) {
guiType = GuiType.INVENTORY;
}else if(button.id == buttonEnchantmentID){
guiType = GuiType.ENCHANTMENT;
}else if(button.id == buttonBrewingstandID){
guiType = GuiType.BREWINGSTAND;
addBrewingStandButtons();
}else if(button.id == buttonDispenserID){
guiType = GuiType.DISPENSER;
}else if(button.id == buttonFurnaceID){
guiType = GuiType.FURNACE;
addFurnaceButtons();
}else if(button.id == buttonVillagerID){
guiType = GuiType.VILAGER;
}
}
//GUI GENERATORS:
/*
TODO: Fix everything for changing the gui...
TODO: Create buttons
TODO: Create generators for all other textures
*/
private void genCraftingInfo(){
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
}
private void addCraftingButtons(){
buttonList.clear();
buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
addStandardButtons();
}
private void genFurnaceInfo() {
GL11.glColor4f(1F, 1F, 1F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png")); mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png"));
drawTexturedModalRect(xBase, yBase, 1, 0, 174, 80); drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Furnace", xBase + 5, yBase + 5, lightGray.getRGB());
/*drawString(fontRendererObj, "Furnace", xBase + 5, yBase + 5, lightGray.getRGB());
drawCenteredString(fontRendererObj, "W", xBase + 63, yBase + 21, highlight.getRGB()); drawCenteredString(fontRendererObj, "W", xBase + 63, yBase + 21, highlight.getRGB());
drawCenteredString(fontRendererObj, "S", xBase + 63, yBase + 57, highlight.getRGB()); drawCenteredString(fontRendererObj, "S", xBase + 63, yBase + 57, highlight.getRGB());
drawCenteredString(fontRendererObj, "Ctrl", xBase + 123, yBase + 39, highlight.getRGB()); drawCenteredString(fontRendererObj, "Ctrl", xBase + 123, yBase + 39, highlight.getRGB());*/
} }
private void genBrewingStandInfo(int xBase, int yBase) { private void addFurnaceButtons(){
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1.0F); buttonList.clear();
addStandardButtons();
}
private void genBrewingStandInfo() {
GL11.glColor4f(1F, 1F, 1F, 1.0F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/brewing_stand.png")); mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/brewing_stand.png"));
drawTexturedModalRect(xBase, yBase, 1, 0, 174, 80); drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Brewing Stand", xBase + 5, yBase + 5, lightGray.getRGB());
drawCenteredString(fontRendererObj, "W", xBase + 86, yBase + 21, highlight.getRGB()); /*drawString(fontRendererObj, "Brewing Stand", guiBasePosition + 5, height / 2 - 100 + 5, lightGray.getRGB());
drawCenteredString(fontRendererObj, "S", xBase + 86, yBase + 58, highlight.getRGB()); drawCenteredString(fontRendererObj, "W", guiBasePosition + 86, height / 2 - 100 + 21, highlight.getRGB());
drawCenteredString(fontRendererObj, "A", xBase + 63, yBase + 50, highlight.getRGB()); drawCenteredString(fontRendererObj, "S", guiBasePosition + 86, height / 2 - 100 + 58, highlight.getRGB());
drawCenteredString(fontRendererObj, "D", xBase + 109, yBase + 50, highlight.getRGB()); drawCenteredString(fontRendererObj, "A", guiBasePosition + 63, height / 2 - 100 + 50, highlight.getRGB());
drawCenteredString(fontRendererObj, "D", guiBasePosition + 109, height / 2 - 100 + 50, highlight.getRGB());*/
} }
// TODO: generators for all other textures. But... I hate this job. Does anyone wants to do this? public void addBrewingStandButtons(){
// TODO: We need volunteers! Let's go! Make a pull request. THANK YOU!
}
private void addStandardButtons(){
// Add control buttons
buttonList.add((new GuiButton(buttonAbortID, width - 53, 3, 50, 20, "Abort")));
buttonList.add((new GuiButton(buttonSaveID, width - 53, 26, 50, 20, "Save")));
//I don't know if you need to change those for every gui
buttonList.add((new GuiButton(buttonShiftID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
buttonList.add((new GuiButton(buttonSpaceID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
//Add Switch Buttons
buttonList.add((new GuiButton(buttonCraftingID, 15, height / 2 + 40, 70, 20, "Crafting")));
buttonList.add((new GuiButton(buttonInventoryID, 15 + 70 + 5, height / 2 + 40, 70, 20, "Inventory")));
buttonList.add((new GuiButton(buttonFurnaceID, 15 + 2*70 + 2*5, height / 2 + 40, 70, 20, "Furnace")));
buttonList.add((new GuiButton(buttonBrewingstandID, 15 + 3*70 + 3*5, height / 2 + 40, 90, 20, "Brewing Stand")));
buttonList.add((new GuiButton(buttonDispenserID, 15 + 4*70 + 20 + 4*5, height / 2 + 40, 70, 20, "Dispenser")));
buttonList.add((new GuiButton(buttonVillagerID, 15, height / 2 + 40 + 20 + 4, 70, 20, "Villager")));
buttonList.add((new GuiButton(buttonEnchantmentID, 15 + 70 + 5, height / 2 + 40 + 20 + 4, 70, 20, "Enchantment")));
}
//TODO:Get strings from language file(Localizer)...
} }
@@ -0,0 +1,17 @@
package de.skate702.craftingkeys.util;
import net.minecraft.util.StatCollector;
/**
* Created by Tobi on 04.11.2015.
*/
public class LanguageLocalizer {
//TODO: Finish localizer
public static String localizeIfPossible(String unloc){
String localized = "";
if(StatCollector.canTranslate(unloc)){
localized = StatCollector.translateToLocal(unloc);
}
return localized;
}
}