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CraftingKeys/src/main/java/de/skate702/craftingkeys/CraftingKeys.java
T

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6.9 KiB
Java

package de.skate702.craftingkeys;
// NEW_1_8 cpw.mods.fml => net.minecraftforge.fml
import cpw.mods.fml.client.event.ConfigChangedEvent;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.InputEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import de.skate702.craftingkeys.config.Config;
import de.skate702.craftingkeys.config.GuiConfig;
import de.skate702.craftingkeys.config.GuiConfigHandler;
import de.skate702.craftingkeys.config.KeyBindings;
import de.skate702.craftingkeys.manager.*;
import de.skate702.craftingkeys.proxies.CraftingKeysProxy;
import de.skate702.craftingkeys.util.Logger;
import de.skate702.craftingkeys.util.Util;
import net.minecraft.client.gui.GuiEnchantment;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.gui.GuiRepair;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.*;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.common.MinecraftForge;
/**
* The Main Class of the Mod with the important onTick-Method. Some Methods are
* based on the open-source Inventory Tweaks. Big Thanks for that!
*
* @author skate702
*/
@Mod(modid = CraftingKeys.MODID, name = CraftingKeys.NAME, version = CraftingKeys.VERSION)
public class CraftingKeys {
public static final String MODID = "craftingkeys";
public static final String VERSION = "1.0.2";
public static final String NAME = "Crafting Keys";
/**
* Current Instance of CraftingKeys.
*/
@SuppressWarnings("WeakerAccess")
@Instance(value = MODID)
public static CraftingKeys instance;
/**
* Current Proxy (Common or Client)
*/
@SidedProxy(clientSide = "de.skate702.craftingkeys.proxies.CraftingKeysClientProxy",
serverSide = "de.skate702.craftingkeys.proxies.CraftingKeysProxy")
public static CraftingKeysProxy proxy;
/**
* This method will be executed before Init.
*
* @param event Input Event from FML
*/
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
Logger.info("preInit(e)", "Loading Config now.");
Config.loadConfig(event);
Logger.info("preInit(e)", "Finished loading Config.");
}
/**
* This method will be executed while loading.
*
* @param event Input Event from FML
*/
@EventHandler
public void load(FMLInitializationEvent event) {
// Registering
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiConfigHandler());
KeyBindings.init();
Logger.info("load(e)", "Registered Mod.");
}
/**
* This method will be executed after Init.
*
* @param event Input Event from FML
*/
@SuppressWarnings("EmptyMethod")
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
}
@SuppressWarnings("UnusedParameters")
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event) {
if (KeyBindings.openGuiBinding.isPressed()) {
Logger.info("onKeyInput(e)", "Open Crafting Keys Config Gui.");
Util.client.thePlayer.openGui(instance, GuiConfig.GuiID, Util.client.theWorld,
((int) Util.client.thePlayer.posX), (int) Util.client.thePlayer.posY,
(int) Util.client.thePlayer.posZ);
}
}
/**
* This method will be executed when the Config is changed. Update!
*
* @param eventArgs Input event from FML
*/
@SubscribeEvent
public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent eventArgs) {
if (eventArgs.modID.equals(MODID)) { // NEW_1_9 modID => getModID()
Config.syncConfig();
Logger.info("onConfigChanged(e)", "Changed config.");
}
}
/**
* This method listens on GUIs open. Just to test my own gui!
*
* @param event Some Forge input event
*/
@SuppressWarnings({"EmptyMethod", "UnusedParameters"})
@SubscribeEvent
public void onGuiOpened(GuiOpenEvent event) {
//if (event.gui instanceof GuiMainMenu) {
//event.gui = new GuiConfig(); // (Only for testing)
//}
}
/**
* This method will be executed every Ingame Tick.
*
* @param tick This is a tick. What did you think about it?
*/
@SuppressWarnings("UnusedParameters")
@SubscribeEvent
public void onTick(TickEvent.ClientTickEvent tick) {
GuiScreen currentScreen = Util.client.currentScreen;
if (currentScreen != null) {
if (currentScreen instanceof GuiCrafting) {
ContainerManager con = CraftingManager.getInstance(
((GuiCrafting) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiInventory) {
ContainerManager con = InventoryManager.getInstance(
((GuiInventory) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiMerchant) {
ContainerManager con = VillagerManager.getInstance(
((GuiMerchant) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiFurnace) {
ContainerManager con = FurnaceManager.getInstance(
((GuiFurnace) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiDispenser) {
ContainerManager con = DispenserManager.getInstance(
((GuiDispenser) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiBrewingStand) {
ContainerManager con = BrewingManager.getInstance(
((GuiBrewingStand) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiEnchantment) {
ContainerManager con = EnchantmentManager.getInstance(
((GuiEnchantment) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiRepair) {
ContainerManager con = AnvilManager.getInstance(
((GuiRepair) currentScreen).inventorySlots);
con.acceptKey();
}
}
}
}