Files
CraftingKeys/src/main/java/de/skate702/craftingkeys/config/GuiConfig.java
T
2015-11-05 15:17:05 +01:00

249 lines
12 KiB
Java

package de.skate702.craftingkeys.config;
import de.skate702.craftingkeys.util.LanguageLocalizer;
import de.skate702.craftingkeys.util.Logger;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import java.awt.*;
public class GuiConfig extends GuiScreen {
public static final int GuiID = 702;
private static final Color pureWhite = new Color(255, 255, 255, 255);
private static final Color lightGray = new Color(128, 128, 128, 255);
private static final Color highlight = new Color(86, 144, 72, 255);
private int guiBasePosition;
private int guiBaseOffset;
private int guiShowBasePosition;
private int guiShowBaseHeight;
private GuiType guiShowType;
//TODO:Give all buttons the name you think are good for the eventhandling
private int buttonSaveID = 901;
private int buttonAbortID = 902;
private int buttonDropID = 903;
private int buttonStackID = 904;
private int buttonAnvilID = 301;
private int buttonBrewingstandID = 302;
private int buttonDispenserID = 303;
private int buttonFurnaceID = 304;
private int buttonEnchantmentID = 305;
private int buttonInventoryID = 306;
private int buttonVillagerID = 307;
@Override
public void initGui() {
// Fill vars
guiBaseOffset = 35;
guiBasePosition = width / 2 - guiBaseOffset;
guiShowBasePosition = width / 2 - 35;
guiShowBaseHeight = height / 2 + 35;
guiShowType = GuiType.FURNACE;
//Button Init
addStandardButtons();
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
//Setting up
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
drawDefaultBackground(); //drawWorldBackground(0);
//Title
drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.title"), width / 2, height / 2 - 115, pureWhite.getRGB());
// Info-text and fake line
drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.description"), width / 2, height / 2 - 10, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -", width / 2, height / 2 + 8, lightGray.getRGB());
drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.usage"), width / 2, height / 2 + 23, pureWhite.getRGB());
// Key Info
drawCenteredString(fontRendererObj, "Stack Key", guiBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
drawCenteredString(fontRendererObj, "Drop Key", guiBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
//Draw line to let it look better
drawHorizontalLine(guiBasePosition - 86, guiBasePosition + 85, height / 2 - 20, pureWhite.getRGB());
drawCraftingTable();
// Insert Gui by selected Type
switch (guiShowType) {
case FURNACE:
genFurnaceInfo();
break;
case BREWINGSTAND:
genBrewingStandInfo();
break;
case DISPENSER:
genDispenserInfo();
break;
case ENCHANTMENT:
genEnchantmentInfo();
break;
case INVENTORY:
genInventoryInfo();
break;
case VILAGER:
genVillagerInfo();
break;
case ANVIL:
genAnvilInfo();
break;
}
//Draw line to let it look better
drawHorizontalLine(guiShowBasePosition - 86, guiShowBasePosition + 85, guiShowBaseHeight + 80, lightGray.getRGB());
super.drawScreen(mouseX, mouseY, partialTicks);
}
//TODO: Set here the buttons with the function
@Override
public void actionPerformed(GuiButton button) {
if (button.id == buttonAbortID) {
Logger.warn("actionPerformed(b)", "Not implemented yet");
} else if (button.id == buttonSaveID) {
Logger.warn("actionPerformed(b)", "Not implemented yet");
} else if (button.id == buttonInventoryID) {
guiShowType = GuiType.INVENTORY;
} else if (button.id == buttonEnchantmentID) {
guiShowType = GuiType.ENCHANTMENT;
} else if (button.id == buttonBrewingstandID) {
guiShowType = GuiType.BREWINGSTAND;
} else if (button.id == buttonDispenserID) {
guiShowType = GuiType.DISPENSER;
} else if (button.id == buttonFurnaceID) {
guiShowType = GuiType.FURNACE;
} else if (button.id == buttonVillagerID) {
guiShowType = GuiType.VILAGER;
} else if (button.id == buttonAnvilID) {
guiShowType = GuiType.ANVIL;
}
}
private void drawCraftingTable() {
GL11.glColor4f(1F, 1F, 1F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
drawString(fontRendererObj, "Crafting Table", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
}
//GUI GENERATORS:
/*
TODO: Create strings for showing the Keybindings
*/
private void genFurnaceInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Furnace", guiShowBasePosition - 15, guiShowBaseHeight + 3, lightGray.getRGB());
drawCenteredString(fontRendererObj, "W", guiShowBasePosition - 86 + 63, guiShowBaseHeight + 21, highlight.getRGB());
drawCenteredString(fontRendererObj, "S", guiShowBasePosition - 86 + 63, guiShowBaseHeight + 57, highlight.getRGB());
drawCenteredString(fontRendererObj, "Ctrl", guiShowBasePosition - 86 + 123, guiShowBaseHeight + 39, highlight.getRGB());
}
private void genBrewingStandInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/brewing_stand.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Brewing Stand", guiShowBasePosition - 33, guiShowBaseHeight + 3, lightGray.getRGB());
drawCenteredString(fontRendererObj, "W", guiBasePosition, guiShowBaseHeight + 21, highlight.getRGB());
drawCenteredString(fontRendererObj, "S", guiBasePosition, guiShowBaseHeight + 58, highlight.getRGB());
drawCenteredString(fontRendererObj, "A", guiBasePosition - 86 + 63, guiShowBaseHeight + 50, highlight.getRGB());
drawCenteredString(fontRendererObj, "D", guiBasePosition - 86 + 109, guiShowBaseHeight + 50, highlight.getRGB());
}
private void genEnchantmentInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/enchanting_table.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void genAnvilInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/anvil.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Anvil", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void genVillagerInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Villager", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void genInventoryInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/inventory.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Inventory", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void genDispenserInfo() {
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/dispenser.png"));
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
drawString(fontRendererObj, "Dispenser", guiShowBasePosition - 23, guiShowBaseHeight + 3, lightGray.getRGB());
}
private void addStandardButtons() {
// Add control buttons
buttonList.add((new GuiButton(buttonAbortID, width - 53, 3, 50, 20, LanguageLocalizer.localize("craftingkeys.config.button.abort"))));
buttonList.add((new GuiButton(buttonSaveID, width - 53, 26, 50, 20, LanguageLocalizer.localize("craftingkeys.config.button.save"))));
//I don't know if you want to change those for every gui
buttonList.add((new GuiButton(buttonStackID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
buttonList.add((new GuiButton(buttonDropID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
//Add Switch Buttons
buttonList.add((new GuiButton(buttonInventoryID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight, 70, 20, "Inventory")));
buttonList.add((new GuiButton(buttonFurnaceID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 20 + 1, 70, 20, "Furnace")));
buttonList.add((new GuiButton(buttonBrewingstandID, guiShowBasePosition + 86 + 5, guiShowBaseHeight, 90, 20, "Brewing Stand")));
buttonList.add((new GuiButton(buttonDispenserID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 2 * 20 + 2, 70, 20, "Dispenser")));
buttonList.add((new GuiButton(buttonVillagerID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 20 + 1, 70, 20, "Villager")));
buttonList.add((new GuiButton(buttonEnchantmentID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 2 * 20 + 2, 70, 20, "Enchanting")));
buttonList.add((new GuiButton(buttonAnvilID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 3 * 20 + 3, 70, 20, "Anvil")));
//Adding Crafting Buttons
addCraftingButtons();
}
private void addCraftingButtons() {
buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
}
public enum GuiType {
ANVIL,
FURNACE,
BREWINGSTAND,
ENCHANTMENT,
INVENTORY,
VILAGER,
DISPENSER
}
//TODO:Get strings from language file(Localizer)...
//TODO:Add things that make this GUI an Config ... :P
}