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CraftingKeys/src/main/java/de/skate702/craftingkeys/CraftingKeys.java
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4.2 KiB
Java

package de.skate702.craftingkeys;
import cpw.mods.fml.client.event.ConfigChangedEvent;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import de.skate702.craftingkeys.config.Config;
import de.skate702.craftingkeys.manager.ContainerManager;
import de.skate702.craftingkeys.manager.CraftingManager;
import de.skate702.craftingkeys.proxies.CraftingKeysProxy;
import de.skate702.craftingkeys.util.Logger;
import de.skate702.craftingkeys.util.Util;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.*;
/**
* The Main Class of the Mod with the important onTick-Method. Some Methods are
* based on the open-source Inventory Tweaks. Big Thanks for that!
*
* @author skate702
*/
@Mod(modid = CraftingKeys.MODID, name = CraftingKeys.NAME, version = CraftingKeys.VERSION,
guiFactory = "de.skate702.craftingkeys.config.ConfigGuiFactory")
public class CraftingKeys {
public static final String MODID = "craftingkeys";
public static final String VERSION = "1.0.0";
public static final String NAME = "Crafting Keys";
/**
* Current Instance of CraftingKeys.
*/
@Instance(value = MODID)
public static CraftingKeys instance;
/**
* Current Proxy (Common or Client)
*/
@SidedProxy(clientSide = "de.skate702.craftingkeys.proxies.CraftingKeysClientProxy",
serverSide = "de.skate702.craftingkeys.proxies.CraftingKeysProxy")
public static CraftingKeysProxy proxy;
/**
* This method will be executed before Init.
*
* @param event Input Event from FML
*/
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
Config.loadConfig(event);
}
/**
* This method will be executed while loading.
*
* @param event Input Event from FML
*/
@EventHandler
public void load(FMLInitializationEvent event) {
// Registering
proxy.registerRenderers();
FMLCommonHandler.instance().bus().register(this);
}
/**
* This method will be executed after Init.
*
* @param event Input Event from FML
*/
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
}
@SubscribeEvent
public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent eventArgs) {
if (eventArgs.modID.equals(MODID))
Config.syncConfig();
}
/**
* This method will be executed every Ingame Tick.
*
* @param tick This is a tick. What did you think about it?
*/
@SubscribeEvent
public void onTick(TickEvent.ClientTickEvent tick) {
// Message
if (Util.isFirstInWorldTick()) {
Util.printWarning();
}
// Get current Screen, then test
GuiScreen currentScreen = Util.client.currentScreen;
if (currentScreen != null) {
if (currentScreen instanceof GuiCrafting) {
ContainerManager con = CraftingManager.getInstance(
((GuiCrafting) currentScreen).inventorySlots);
con.acceptKey();
} else if (currentScreen instanceof GuiInventory) {
Logger.warn("onTick()", "Inventory not implemented");
} else if (currentScreen instanceof GuiMerchant) {
Logger.warn("onTick()", "Villager not implemented");
} else if (currentScreen instanceof GuiFurnace) {
Logger.warn("onTick()", "Furnace not implemented");
} else if (currentScreen instanceof GuiDispenser) {
Logger.warn("onTick()", "Dispenser not implemented");
} else if (currentScreen instanceof GuiBrewingStand) {
Logger.warn("onTick()", "BrewingStand not implemented");
}
// TODO: What else should we support?
}
}
}