137 lines
4.2 KiB
Java
137 lines
4.2 KiB
Java
package de.skate702.craftingkeys;
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import cpw.mods.fml.client.event.ConfigChangedEvent;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.Mod.EventHandler;
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import cpw.mods.fml.common.Mod.Instance;
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import cpw.mods.fml.common.SidedProxy;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent;
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import de.skate702.craftingkeys.config.Config;
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import de.skate702.craftingkeys.manager.ContainerManager;
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import de.skate702.craftingkeys.manager.CraftingManager;
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import de.skate702.craftingkeys.proxies.CraftingKeysProxy;
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import de.skate702.craftingkeys.util.Logger;
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import de.skate702.craftingkeys.util.Util;
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import net.minecraft.client.gui.GuiMerchant;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.inventory.*;
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/**
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* The Main Class of the Mod with the important onTick-Method. Some Methods are
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* based on the open-source Inventory Tweaks. Big Thanks for that!
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*
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* @author skate702
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*/
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@Mod(modid = CraftingKeys.MODID, name = CraftingKeys.NAME, version = CraftingKeys.VERSION,
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guiFactory = "de.skate702.craftingkeys.config.ConfigGuiFactory")
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public class CraftingKeys {
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public static final String MODID = "craftingkeys";
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public static final String VERSION = "1.0.0";
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public static final String NAME = "Crafting Keys";
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/**
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* Current Instance of CraftingKeys.
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*/
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@Instance(value = MODID)
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public static CraftingKeys instance;
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/**
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* Current Proxy (Common or Client)
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*/
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@SidedProxy(clientSide = "de.skate702.craftingkeys.proxies.CraftingKeysClientProxy",
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serverSide = "de.skate702.craftingkeys.proxies.CraftingKeysProxy")
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public static CraftingKeysProxy proxy;
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/**
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* This method will be executed before Init.
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*
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* @param event Input Event from FML
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*/
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@EventHandler
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public void preInit(FMLPreInitializationEvent event) {
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Config.loadConfig(event);
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}
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/**
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* This method will be executed while loading.
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*
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* @param event Input Event from FML
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*/
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@EventHandler
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public void load(FMLInitializationEvent event) {
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// Registering
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proxy.registerRenderers();
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FMLCommonHandler.instance().bus().register(this);
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}
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/**
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* This method will be executed after Init.
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*
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* @param event Input Event from FML
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*/
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@EventHandler
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public void postInit(FMLPostInitializationEvent event) {
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}
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@SubscribeEvent
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public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent eventArgs) {
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if (eventArgs.modID.equals(MODID))
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Config.syncConfig();
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}
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/**
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* This method will be executed every Ingame Tick.
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*
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* @param tick This is a tick. What did you think about it?
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*/
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@SubscribeEvent
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public void onTick(TickEvent.ClientTickEvent tick) {
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// Message
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if (Util.isFirstInWorldTick()) {
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Util.printWarning();
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}
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// Get current Screen, then test
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GuiScreen currentScreen = Util.client.currentScreen;
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if (currentScreen != null) {
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if (currentScreen instanceof GuiCrafting) {
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ContainerManager con = CraftingManager.getInstance(
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((GuiCrafting) currentScreen).inventorySlots);
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con.acceptKey();
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} else if (currentScreen instanceof GuiInventory) {
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Logger.warn("onTick()", "Inventory not implemented");
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} else if (currentScreen instanceof GuiMerchant) {
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Logger.warn("onTick()", "Villager not implemented");
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} else if (currentScreen instanceof GuiFurnace) {
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Logger.warn("onTick()", "Furnace not implemented");
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} else if (currentScreen instanceof GuiDispenser) {
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Logger.warn("onTick()", "Dispenser not implemented");
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} else if (currentScreen instanceof GuiBrewingStand) {
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Logger.warn("onTick()", "BrewingStand not implemented");
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}
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// TODO: What else should we support?
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}
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}
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} |