-Added: List.indexedIterator which allows you to create a iterator with a customized iteration indecies. Useful if you want to transform lists output.
-Added: PriorityQueue.contains is now a function
-Added: Iterators/Async Builders now support MapToPrimitiveType function on the object variant. So more processing can be done. (Will be expanded upon later versions)
-Updated: SimpleCodeGenerator 1.3.0 is now being used which allows for iterative code support.
- Added: RandomGenerator support (Java17), though requires self
compilation
- Added: Optimizations for HashUtils next power of function.
- Added: toArray() now returns a cached empty array if the collection is
empty.
- Added: toArray function for AsyncBuilder
- Updated: SCG to version 1.2.2
-Changed: Classes that used Primitive Collections Functions now use Java functions if possible to increase compat.
-Changed: Started that functions go closer to javas naming sceme.
-Added: "Implementations" configuration to turn of all "Implementations" keeping the interfaces/wrappers/abstract classes. Reducing the amount of configurations that need to be set.
-Changed: removed "Sets/Maps/Lists" configuration and replaced it with "Wrappers" since they are wrappers.
-Changed: Category Specific settings (except "Enabled") is sorted by Name.
-Removed: BooleanSet classes are gone. (Unused anyways)
-Removed: Boolean2xMaps are also now gone. (Unused Anyways)
-Added: GlobalFlags that are shared across packages.
Each List implementation can be now turned off.
Or all Lists can be turned off.
ListIterator can't be turned of since it is a IndexBasedIterator and not
a List and a few implementation use them.
- Added: ISizeProvider interface (Optimization Helper)
- Added: ISizeProvider into most Iterable implementations
(Distinct/Filter/FlatMap/ArrayFlatMap don't support it, for obvious
reasons)
- Added: ToArray function into Iterable which uses ISizeProvider to
reduce overhead of duplicating arrays.
- Fixed: putIfAbsent now replaces defaultValues
-Added: Better System to decide what code should be generated.
-Added: Unit Tests are now included in the main branch.
-Added: Automatic System to test the main branch and ensure that tests work.
-Added: Pull Requests now run tests too.
- Added: Coverage Badge
- Updated: Changelog.
- Changed: Changelog now has info how to obtain the sourcecode.
- Added: Over 11 Million Unit Tests to this library to ensure quality.
- Added: ArrayList size constructor now throws IllegalStateException if
the size parameter is negative
- Added: EnumMap specialized forEach implementation.
- Added: AbstractMap.remove now delegates to its primitive counterpart.
- Added: ConcurrentHashMap now implements ITrimmable
- Refactor: Removed a lot of disabled code from ArraySet.
- Removed: LinkedList.addAll(index, List) now delegates to
LinkedList.addAll(index, Collection) due to no special optimization
required.
- Fixed: AbstractList.SubList.get/set/swapRemove didn't calculate their
List index Properly
- Fixed: AbstractList.SubList chains now properly if you create SubLists
within SubLists.
- Fixed: AbstractList.Iterator.add now respects
Immutable/UnmodifiableLists.
- Fixed: AbstractList.Iterator.skip/back now keep track of the last
returned value for remove function to work properly.
- Fixed: CopyOnWriteArrayList.extract/removeElements(int, int) does now
proper range checks and remove elements properly.
- Fixed: CopyOnWriteArrayList.SubList now works properly. (Reimplemented
entirely)
- Fixed: CopyOnWriteArrayList.Iterator.previous() was returning the
wrong values.
- Fixed: CopyOnWriteArrayList.Iterator.skip now skips the right amount
of elements and stops where it should.
- Fixed: LinkedList.first/last/dequeue/dequeueLast now throws
NoSuchElementException when empty instead of IllegalStateException.
- Fixed: LinkedList had an edge case where the entire reverse iterator
would break if the wrong element was removed.
- Fixed: LinkedList.extractElement now returns the correct values.
- Fixed: AbstractMap.entrySet().remove(Object) now returns true if
defaultReturnValue elements were removed.
- Fixed: ConcurrentHashMap.remove(Object, Object) checks if the type
matches before comparing against null Values.
- Fixed: LinkedHashMap.clearAndTrim() was checking the wrong value for
determining the full reset or clearing of a Map.
- Fixed: HashMap.trim/clearToTrim() was using the wrong value to
determin if something should be done.
- Fixed: HashMap now compares empty values (0) against nullKeys when
Object Variants of the type are used.
- Fixed: ImmutableMap now compares empty values (0) against nullKeys
when Object Variants of the type are used.
- Fixed: ArrayMap.iterator(key) now throws NoSuchElementException when
the element wasn't found.
- Fixed: Linked/EnumMap array constructor was creating the wrong size
values array.
- Fixed: LinkedEnumMap.getAndMoveToFirst/Last was moving elements even
if the element wasn't present.
- Fixed: AVL/RBTreeMap.getFirst/LastKey was not throwing a
NoSuchElementException if the map was empty.
- Fixed: Map.Builder wasn't throwing a IllegalStateException when
creating a negative size builder.
- Fixed: AVL/RBTreeSet.DecendingSet.subSet(from, fromInclusive, to,
toInclusive) was creating a corrupt asending subset.
- Fixed: ArraySet throws now a IllegalStateException when trying to
create it with a negative size.
- Fixed: ArraySet.addMoveToLast(key) was crashing when a key was already
present.
- Fixed: Immutable/LinkedHashSet now keep track of their iteration index
properly.
- Fixed: LinkedHashSet.moveToFirst/Last(key) would crash if the Set was
empty.
- Fixed: LinkedHashSet.clearAndTrim() was checking the wrong value for
determining the full reset or clearing of a Map.
- Fixed: HashSet.trim/clearToTrim() was using the wrong value to
determin if something should be done.
-Fixed: AbstractList/ImmutableList/ArraySet/ArrayMap skip/back implementation was causing crashes and didn't update the last returned value.
-Fixed: ArraySet/ArrayMap previous was not subtracting before returning value.
-Fixed: BidirectionalIterator back was calling the object variant instead of the TypeSpecific Variant.
-Fixed: TreeSets/Maps Iterator now fully supports backwards Iterating.
-Added: Specialized skip/back function to improve speed in ImmutableHashSet/LinkedHashSet/CustomLinkedHashSet
-Fixed: Maps.EmptyMap getOrDefault wasn't returning the default value.
-Fixed: Maps.UnmodifiableMap wasn't respecting the change of the DefaultReturnValue. (it has its own version of it so it doesn't break the rule of it, it wasn't returning the expected value.
-Added: A bunch of Methods for Unmodifiable/Empty maps that should fail right out but would still make it past a certain point. (Compute/Merge/Supply/etc)
-Fixed: CollectionWrapper.equals wasn't accounting for self.
-Fixed: MapWrapper.get didn't account for that it was a wrapper.
-Fixed: UnmodifiableMapWrapper was linking to synchronized maps due to a unknown reason.
-Added: UnmodifiableMapWrapper now has a lot more functions it right out says unsupported instead of indirect ways.
-Fixed: AbstractCollection.Iterator was changing the pointer before validating if the element was added. (ImmutableLists)
-Fixed: EmptyCollections containsAll should return true if it is compared against a emptyCollection.
-Fixed: HashCode/Equals for the Lists/Sets implementations.
-Changed: Iterators.wrap(Array) allows now dynamic arrays.
-Fixed: ArrayList/LinkedList extractElements crashing when 0 or less elements are desired.
-Fixed: TreeMap pollFirst/LastKey should return the defaultMin/max value instead of a Empty value.
-Fixed: TreeMap keySet implementation was missing the class type implementations to pass keySet tests.
-Fixed: TreeMap.SubMap Iterator (primitive Keys) was crashing because a Null was set on to a primitive.
-Fixed: AbstractCollection.retainAll didn't push removed values through the consumer.
-Fixed: AbstractCollection.toArray wouldn't reset the last entry if the input array was larger then the elements in the collection.
-Fixed: SubList didn't check for ranges properly or didn't use parent list to validate changes.
-Fixed: ArrayList.addElements didn't check input array fully and used the wrong variable to move the elements around.
-Fixed: LinkedList.addElements(EmptyInput) would crash.
-Fixed: LinkedList.swapRemove didn't account for if the removed element was the prelast one.
-Fixed: LinkedList.removeElements would break the implementation if the list was almost empty and the middle element was removed.
-Fixed: LinkedHashSet.addAndMoveToFirst wouldn't move elements to the first place.