package speiger.src.coreengine.rendering.gui.renderer;

import speiger.src.coreengine.math.vector.floats.Vec4f;
import speiger.src.coreengine.rendering.utils.values.GLMode;

public record UIDrawCall(GLMode mode, int start, int length, int texture, int matrix, Vec4f frame, float roundness) {
	
}
