package speiger.src.coreengine.math.vector.longs; import java.nio.ByteBuffer; import java.nio.LongBuffer; import speiger.src.coreengine.math.MathUtils; import speiger.src.coreengine.math.vector.bytes.Vec4b; import speiger.src.coreengine.math.vector.doubles.Vec4d; import speiger.src.coreengine.math.vector.floats.Vec4f; import speiger.src.coreengine.math.vector.ints.Vec4i; import speiger.src.coreengine.math.vector.shorts.Vec4s; public interface Vec4l extends Vecl { public static final Vec4l ZERO = of(); public static final Vec4l MINUS_ONE = of(-1L); public static final Vec4l ONE = of(1L); public static Vec4l mutable(){return new Vec4lMutable();} public static Vec4l mutable(long value){return new Vec4lMutable(value);} public static Vec4l mutable(long x, long y, long z, long w){return new Vec4lMutable(x, y, z, w);} public static Vec4l mutable(Vec4l vec){return mutable(vec.getX(), vec.getY(), vec.getZ(), vec.getW());} public static Vec4l of(){return new Vec4lImmutable();} public static Vec4l of(long value){return new Vec4lImmutable(value);} public static Vec4l of(long x, long y, long z, long w){return new Vec4lImmutable(x, y, z, w);} public static Vec4l of(Vec4l vec){return of(vec.getX(), vec.getY(), vec.getZ(), vec.getW());} public long getX(); public long getY(); public long getZ(); public long getW(); public Vec4l setX(long x); public Vec4l setY(long y); public Vec4l setZ(long z); public Vec4l setW(long w); @Override public default long[] asArray(){return new long[]{getX(), getY(), getZ(), getW()};} @Override public Vec4l copy(); @Override public default Vec4l abs(){return set(Math.abs(getX()), Math.abs(getY()), Math.abs(getZ()), Math.abs(getW()));} @Override public default Vec4l negate(){return set(0L, 0L, 0L, 0L);} @Override public default Vec4l invert(){return set(-getX(), -getY(), -getZ(), -getW());} @Override public default Vec4l add(long value){return add(value, value, value, value);} public default Vec4l add(Vec4l value){return add(value.getX(), value.getY(), value.getZ(), value.getW());} public default Vec4l add(long x, long y, long z, long w){return set(getX() + x, getY() + y, getZ() + z, getW() + w);} @Override public default Vec4l sub(long value){return sub(value, value, value, value);} public default Vec4l sub(Vec4l value){return sub(value.getX(), value.getY(), value.getZ(), value.getW());} public default Vec4l sub(long x, long y, long z, long w){return set(getX() - x, getY() - y, getZ() - z, getW() - w);} @Override public default Vec4l multiply(long value){return multiply(value, value, value, value);} public default Vec4l multiply(Vec4l value){return multiply(value.getX(), value.getY(), value.getZ(), value.getW());} public default Vec4l multiply(long x, long y, long z, long w){return set(getX() * x, getY() * y, getZ() * z, getW() * w);} @Override public default Vec4l devide(long value){return devide(value, value, value, value);} public default Vec4l devide(Vec4l value){return devide(value.getX(), value.getY(), value.getZ(), value.getW());} public default Vec4l devide(long x, long y, long z, long w){return set(getX() / x, getY() / y, getZ() / z, getW() / w);} @Override public default Vec4l set(long value){return set(value, value, value, value);} public default Vec4l set(Vec4l value){return set(value.getX(), value.getY(), value.getZ(), value.getW());} public Vec4l set(long x, long y, long z, long w); public default double distanceTo(Vec4l value){return distanceTo(value.getX(), value.getY(), value.getZ(), value.getW());} public default double distanceTo(long x, long y, long z, long w){return Math.sqrt(distanceTo(x, y, z, w));} public default long distanceToSquared(Vec4l value){return distanceToSquared(value.getX(), value.getY(), value.getZ(), value.getW());} public default long distanceToSquared(long x, long y, long z, long w) { long xPos = getX() - x; long yPos = getY() - y; long zPos = getZ() - z; long wPos = getW() - w; return (xPos * xPos) + (yPos * yPos) + (zPos * zPos) + (wPos * wPos); } @Override public default long lengthSquared() {return (getX() * getX()) + (getY() * getY()) + (getZ() * getZ()) + (getW() * getW());} public default long dotProduct(Vec4l value){return dotProduct(value.getX(), value.getY(), value.getZ(), value.getW());} public default long dotProduct(long x, long y, long z, long w){return (getX() * x) + (getY() * y) + (getZ() * z) + (getW() * w);}; public default Vec4l min(Vec4l other) {return min(other, this);} public default Vec4l min(Vec4l other, Vec4l result){return min(other.getX(), other.getY(), other.getZ(), other.getW(), result);} public default Vec4l min(long x, long y, long z, long w) {return min(x, y, z, w, this);} public default Vec4l min(long x, long y, long z, long w, Vec4l result){return result.set(Math.min(getX(), x), Math.min(getY(), y), Math.min(getZ(), z), Math.min(getW(), w));} public default Vec4l max(Vec4l other) {return max(other, this);} public default Vec4l max(Vec4l other, Vec4l result){return max(other.getX(), other.getY(), other.getZ(), other.getW(), result);} public default Vec4l max(long x, long y, long z, long w) {return max(x, y, z, w, this);} public default Vec4l max(long x, long y, long z, long w, Vec4l result){return result.set(Math.max(getX(), x), Math.max(getY(), y), Math.max(getZ(), z), Math.max(getZ(), z));} public default Vec4l difference(Vec4l other) {return difference(other, this);} public default Vec4l difference(Vec4l other, Vec4l result){return difference(other.getX(), other.getY(), other.getZ(), other.getW(), result);} public default Vec4l difference(long x, long y, long z, long w) {return difference(x, y, z, w, this);} public default Vec4l difference(long x, long y, long z, long w, Vec4l result){return result.set(getX() - x, getY() - y, getZ() - z, getW() - w);} @Override public default Vec4l clamp(long min, long max){return clamp(min, max, ALL);} public default Vec4l clamp(long min, long max, Vec4l result){return clamp(min, max, result, ALL);} @Override public default Vec4l clamp(long min, long max, int filter){return clamp(min, max, this, filter);} public default Vec4l clamp(long min, long max, Vec4l result, int filter){ return result.set((filter & X) == 0 ? getX() : MathUtils.clamp(min, max, getX()), (filter & Y) == 0 ? getY() : MathUtils.clamp(min, max, getY()), (filter & Z) == 0 ? getZ() : MathUtils.clamp(min, max, getZ()), (filter & W) == 0 ? getW() : MathUtils.clamp(min, max, getW()));} @Override public default Vec4l store(ByteBuffer buffer) { buffer.putLong(getX()).putLong(getY()).putLong(getZ()).putLong(getW()); return this; } @Override public default Vec4l load(ByteBuffer buffer) { return set(buffer.getLong(), buffer.getLong(), buffer.getLong(), buffer.getLong()); } @Override public default Vec4l store(LongBuffer buffer) { buffer.put(getX()).put(getY()).put(getZ()).put(getW()); return this; } @Override public default Vec4l load(LongBuffer buffer) { return set(buffer.get(), buffer.get(), buffer.get(), buffer.get()); } @Override public default Vec4b asByte(){return isMutable() ? Vec4b.mutable((byte)getX(), (byte)getY(), (byte)getZ(), (byte)getW()) : Vec4b.of((byte)getX(), (byte)getY(), (byte)getZ(), (byte)getW());} @Override public default Vec4s asShort(){return isMutable() ? Vec4s.mutable((short)getX(), (short)getY(), (short)getZ(), (short)getW()) : Vec4s.of((short)getX(), (short)getY(), (short)getZ(), (short)getW());} @Override public default Vec4i asInt(){return isMutable() ? Vec4i.mutable((int)getX(), (int)getY(), (int)getZ(), (int)getW()) : Vec4i.of((int)getX(), (int)getY(), (int)getZ(), (int)getW());} @Override public default Vec4f asFloat() {return isMutable() ? Vec4f.mutable(getX(), getY(), getZ(), getW()) : Vec4f.of(getX(), getY(), getZ(), getW());} @Override public default Vec4d asDouble(){return isMutable() ? Vec4d.mutable(getX(), getY(), getZ(), getW()) : Vec4d.of(getX(), getY(), getZ(), getW());} @Override public default Vec4l asMutable(){return isMutable() ? this : mutable(this);} @Override public default Vec4l asImmutable(){return isMutable() ? of(this) : this;} @Override public default Vec4l copyAsMutable(){return mutable(this);} @Override public default Vec4l copyAsImmutable(){return of(this);} }