package speiger.src.coreengine.math.vector.doubles; import java.nio.ByteBuffer; import java.nio.DoubleBuffer; import speiger.src.coreengine.math.MathUtils; import speiger.src.coreengine.math.vector.bytes.Vec2b; import speiger.src.coreengine.math.vector.floats.Vec2f; import speiger.src.coreengine.math.vector.ints.Vec2i; import speiger.src.coreengine.math.vector.longs.Vec2l; import speiger.src.coreengine.math.vector.shorts.Vec2s; public interface Vec2d extends Vecd { public static final Vec2d ZERO = newVec(); public static final Vec2d MINUS_ONE = newVec(-1D); public static final Vec2d ONE = newVec(1D); public static Vec2d newMutable(){return new Vec2dMutable();} public static Vec2d newMutable(double value){return new Vec2dMutable(value);} public static Vec2d newMutable(double x, double y){return new Vec2dMutable(x, y);} public static Vec2d newMutable(Vec2d value){return newMutable(value.getX(), value.getY());} public static Vec2d newVec(){return new Vec2dImmutable();} public static Vec2d newVec(double value){return new Vec2dImmutable(value);} public static Vec2d newVec(double x, double y){return new Vec2dImmutable(x, y);} public static Vec2d newVec(Vec2d value){return newVec(value.getX(), value.getY());} public double getX(); public double getY(); public Vec2d setX(double x); public Vec2d setY(double y); @Override public default double[] asArray(){return new double[]{getX(), getY()};} @Override public Vec2d copy(); @Override public default Vec2d abs(){return set(Math.abs(getX()), Math.abs(getY()));} @Override public default Vec2d negate(){return set(0D, 0D);} @Override public default Vec2d invert(){return set(-getX(), -getY());}; public default Vec2d normalize() { double l = length(); return l == 0D ? this : multiply(1D / l); } @Override public default Vec2d add(double value) {return add(value, value);} public default Vec2d add(Vec2d value) {return add(value.getX(), value.getY());} public default Vec2d add(double x, double y) {return set(x + getX(), y + getY());} @Override public default Vec2d sub(double value){return sub(value, value);} public default Vec2d sub(Vec2d value){return sub(value.getX(), value.getY());} public default Vec2d sub(double x, double y) {return set(getX() - x, getY() - y);} @Override public default Vec2d multiply(double value){return multiply(value, value);} public default Vec2d multiply(Vec2d value){return multiply(value.getX(), value.getY());} public default Vec2d multiply(double x, double y) {return set(x * getX(), y * getY());} @Override public default Vec2d devide(double value){return devide(value, value);} public default Vec2d devide(Vec2d value){return devide(value.getX(), value.getY());} public default Vec2d devide(double x, double y){return set(getX() / x, getY() / y);} @Override public default Vec2d set(double value){return set(value, value);}; public default Vec2d set(Vec2d value){return set(value.getX(), value.getY());} public Vec2d set(double x, double y); public default double distanceTo(Vec2d value){return distanceTo(value.getX(), value.getY());} public default double distanceTo(double x, double y){return Math.sqrt(distanceToSquared(x, y));} public default double distanceToSquared(Vec2d value){return distanceToSquared(value.getX(), value.getY());} public default double distanceToSquared(double x, double y) { double xPos = getX() - x; double yPos = getY() - y; return (xPos * xPos) + (yPos * yPos); } @Override public default double lengthSquared() {return (getX() * getX()) + (getY() * getY());} public default double dotProduct(Vec2d value){return dotProduct(value.getX(), value.getY());} public default double dotProduct(double x, double y){return (getX() * x) + (getY() * y);} public default Vec2d lerp(Vec2d value, float progress, Vec2d result){return lerp(value.getX(), value.getY(), progress, result);} public default Vec2d lerp(double x, double y, float progress, Vec2d result){return result.set(MathUtils.lerp(getX(), x, progress), MathUtils.lerp(getY(), y, progress));}; public default double angle(Vec2d value){return angle(value.getX(), value.getY());} public default double angle(double x, double y){return (float)Math.atan2((getX() * y) - (getY() * x), (getX() * x) + (getY() * y));} public default double directionAngle(Vec2d value){return directionAngle(value.getX(), value.getY());} public default double directionAngle(double x, double y){return (float)(-Math.toDegrees(Math.atan2(getX() - x, getY() - y)) % 360D);} public default Vec2d reflect(Vec2d value){return reflect(value.getX(), value.getY(), this);} public default Vec2d reflect(double x, double y){return reflect(x, y, this);}; public default Vec2d reflect(Vec2d value, Vec2d result){return reflect(value.getX(), value.getY(), result);} public default Vec2d reflect(double x, double y, Vec2d result) { double dot = dotProduct(x, y); double x2 = (float)((dot + dot) * x); double y2 = (float)((dot + dot) * y); return result.set(getX() - x2, getY() - y2); } public default Vec2d rotate(double angle, Vec2d center){return rotate(angle, center.getX(), center.getY());} public default Vec2d rotate(double angle, double x, double y) { double xPos = getX() - x; double yPos = getY() - y; double cos = MathUtils.cos(angle); double sin = MathUtils.sin(angle); return set((float)((xPos * cos) + (yPos * sin) + x), (float)(-(xPos * sin) + (yPos * cos) + y)); } public default Vec2d min(Vec2d other) {return min(other, this);} public default Vec2d min(Vec2d other, Vec2d result){return min(other.getX(), other.getY(), result);} public default Vec2d min(double x, double y) {return min(x, y, this);} public default Vec2d min(double x, double y, Vec2d result){return result.set(Math.min(getX(), x), Math.min(getY(), y));} public default Vec2d max(Vec2d other) {return max(other, this);} public default Vec2d max(Vec2d other, Vec2d result){return max(other.getX(), other.getY(), result);} public default Vec2d max(double x, double y) {return max(x, y, this);} public default Vec2d max(double x, double y, Vec2d result){return result.set(Math.max(getX(), x), Math.max(getY(), y));} public default Vec2d difference(Vec2d other) {return difference(other, this);} public default Vec2d difference(Vec2d other, Vec2d result){return difference(other.getX(), other.getY(), result);} public default Vec2d difference(double x, double y) {return difference(x, y, this);} public default Vec2d difference(double x, double y, Vec2d result){return result.set(getX() - x, getY() - y);} @Override public default Vec2d clamp(double min, double max){return clamp(min, max, ALL);} public default Vec2d clamp(double min, double max, Vec2d result){return clamp(min, max, result, ALL);} @Override public default Vec2d clamp(double min, double max, int filter){return clamp(min, max, this, filter);} public default Vec2d clamp(double min, double max, Vec2d result, int filter){ return result.set((filter & X) == 0 ? getX() : MathUtils.clamp(min, max, getX()), (filter & Y) == 0 ? getY() : MathUtils.clamp(min, max, getY()));} @Override public default Vec2d store(ByteBuffer buffer) { buffer.putDouble(getX()).putDouble(getY()); return this; } @Override public default Vec2d load(ByteBuffer buffer) { return set(buffer.getDouble(), buffer.getDouble()); } @Override public default Vec2d store(DoubleBuffer buffer) { buffer.put(getX()).put(getY()); return this; } @Override public default Vec2d load(DoubleBuffer buffer) { return set(buffer.get(), buffer.get()); } @Override public default Vec2b asByte(){return isMutable() ? Vec2b.newMutable((byte)MathUtils.floor(getX()), (byte)MathUtils.floor(getY())) : Vec2b.newVec((byte)MathUtils.floor(getX()), (byte)MathUtils.floor(getY()));} @Override public default Vec2s asShort(){return isMutable() ? Vec2s.newMutable((short)MathUtils.floor(getX()), (short)MathUtils.floor(getY())) : Vec2s.newVec((short)MathUtils.floor(getX()), (short)MathUtils.floor(getY()));} @Override public default Vec2i asInt(){return isMutable() ? Vec2i.newMutable(MathUtils.floor(getX()), MathUtils.floor(getY())) : Vec2i.newVec(MathUtils.floor(getX()), MathUtils.floor(getY()));} @Override public default Vec2l asLong() {return isMutable() ? Vec2l.newMutable(MathUtils.floor(getX()), MathUtils.floor(getY())) : Vec2l.newVec(MathUtils.floor(getX()), MathUtils.floor(getY()));} @Override public default Vec2f asFloat(){return isMutable() ? Vec2f.newMutable((float)getX(), (float)getY()) : Vec2f.newVec((float)getX(), (float)getY());} @Override public default Vec2d asMutable(){return isMutable() ? this : newMutable(this);} @Override public default Vec2d asImmutable(){return isMutable() ? newVec(this) : this;} @Override public default Vec2d copyAsMutable(){return newMutable(this);} @Override public default Vec2d copyAsImmutable(){return newVec(this);} }