package speiger.src.coreengine.math.vector.doubles; import java.util.Objects; public class Vec3dMutable implements Vec3d { double x; double y; double z; public Vec3dMutable() { x = 0; y = 0; z = 0; } public Vec3dMutable(double value) { x = value; y = value; z = value; } public Vec3dMutable(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } @Override public boolean isMutable() { return true; } @Override public double getX() { return x; } @Override public double getY() { return y; } @Override public double getZ() { return z; } @Override public Vec3d setX(double x) { this.x = x; return this; } @Override public Vec3d setY(double y) { this.y = y; return this; } @Override public Vec3d setZ(double z) { this.z = z; return this; } @Override public Vec3d copy() { return Vec3d.newMutable(this); } @Override public Vec3d set(double x, double y, double z) { this.x = x; this.y = y; this.z = z; return this; } @Override public int hashCode() { return Objects.hash(x, y, z); } @Override public boolean equals(Object obj) { if(obj instanceof Vec3d) { Vec3d vec = (Vec3d)obj; return vec.getX() == x && vec.getY() == y && vec.getZ() == z; } return false; } @Override public String toString() { return "Vec3d[x="+x+", y="+y+", z="+z+"]"; } }