package speiger.src.coreengine.math.vector.floats; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import speiger.src.coreengine.math.MathUtils; import speiger.src.coreengine.math.vector.bytes.Vec2b; import speiger.src.coreengine.math.vector.doubles.Vec2d; import speiger.src.coreengine.math.vector.ints.Vec2i; import speiger.src.coreengine.math.vector.longs.Vec2l; import speiger.src.coreengine.math.vector.shorts.Vec2s; public interface Vec2f extends Vecf { public static final Vec2f ZERO = newVec(); public static final Vec2f MINUS_ONE = newVec(-1F); public static final Vec2f ONE = newVec(1F); public static Vec2f newMutable(){return new Vec2fMutable();} public static Vec2f newMutable(float value){return new Vec2fMutable(value);} public static Vec2f newMutable(float x, float y){return new Vec2fMutable(x, y);} public static Vec2f newMutable(Vec2f value){return newMutable(value.getX(), value.getY());} public static Vec2f newVec(){return new Vec2fImmutable();} public static Vec2f newVec(float value){return new Vec2fImmutable(value);} public static Vec2f newVec(float x, float y){return new Vec2fImmutable(x, y);} public static Vec2f newVec(Vec2f value){return newVec(value.getX(), value.getY());} public float getX(); public float getY(); public Vec2f setX(float x); public Vec2f setY(float y); @Override public default float[] asArray(){return new float[]{getX(), getY()};} @Override public Vec2f copy(); @Override public default Vec2f abs(){return set(Math.abs(getX()), Math.abs(getY()));} @Override public default Vec2f negate(){return set(0F, 0F);} @Override public default Vec2f invert(){return set(-getX(), -getY());}; public default Vec2f normalize() { float l = length(); return l == 0F ? this : multiply(1F / l); } @Override public default Vec2f add(float value) {return add(value, value);} public default Vec2f add(Vec2f value) {return add(value.getX(), value.getY());} public default Vec2f add(float x, float y) {return set(x + getX(), y + getY());} @Override public default Vec2f sub(float value){return sub(value, value);} public default Vec2f sub(Vec2f value){return sub(value.getX(), value.getY());} public default Vec2f sub(float x, float y) {return set(getX() - x, getY() - y);} @Override public default Vec2f multiply(float value){return multiply(value, value);} public default Vec2f multiply(Vec2f value){return multiply(value.getX(), value.getY());} public default Vec2f multiply(float x, float y) {return set(x * getX(), y * getY());} @Override public default Vec2f devide(float value){return devide(value, value);} public default Vec2f devide(Vec2f value){return devide(value.getX(), value.getY());} public default Vec2f devide(float x, float y){return set(getX() / x, getY() / y);} @Override public default Vec2f set(float value){return set(value, value);}; public default Vec2f set(Vec2f value){return set(value.getX(), value.getY());} public Vec2f set(float x, float y); public default double distanceTo(Vec2f value){return distanceTo(value.getX(), value.getY());} public default double distanceTo(float x, float y){return Math.sqrt(distanceToSquared(x, y));} public default double distanceToSquared(Vec2f value){return distanceToSquared(value.getX(), value.getY());} public default double distanceToSquared(float x, float y) { double xPos = getX() - x; double yPos = getY() - y; return (xPos * xPos) + (yPos * yPos); } @Override public default float lengthSquared() {return (getX() * getX()) + (getY() * getY());} public default double dotProduct(Vec2f value){return dotProduct(value.getX(), value.getY());} public default double dotProduct(float x, float y){return (getX() * x) + (getY() * y);} public default Vec2f lerp(Vec2f value, float progress, Vec2f result){return lerp(value.getX(), value.getY(), progress, result);} public default Vec2f lerp(float x, float y, float progress, Vec2f result){return result.set(MathUtils.lerp(getX(), x, progress), MathUtils.lerp(getY(), y, progress));}; public default float angle(Vec2f value){return angle(value.getX(), value.getY());} public default float angle(float x, float y){return (float)Math.atan2((getX() * y) - (getY() * x), (getX() * x) + (getY() * y));} public default float directionAngle(Vec2f value){return directionAngle(value.getX(), value.getY());} public default float directionAngle(float x, float y){return (float)(-Math.toDegrees(Math.atan2(getX() - x, getY() - y)) % 360D);} public default Vec2f reflect(Vec2f value){return reflect(value.getX(), value.getY(), this);} public default Vec2f reflect(float x, float y){return reflect(x, y, this);}; public default Vec2f reflect(Vec2f value, Vec2f result){return reflect(value.getX(), value.getY(), result);} public default Vec2f reflect(float x, float y, Vec2f result) { double dot = dotProduct(x, y); float x2 = (float)((dot + dot) * x); float y2 = (float)((dot + dot) * y); return result.set(getX() - x2, getY() - y2); } public default Vec2f rotate(float angle, Vec2f center){return rotate(angle, center.getX(), center.getY());} public default Vec2f rotate(float angle, float x, float y) { float xPos = getX() - x; float yPos = getY() - y; double cos = MathUtils.cos(angle); double sin = MathUtils.sin(angle); return set((float)((xPos * cos) + (yPos * sin) + x), (float)(-(xPos * sin) + (yPos * cos) + y)); } public default Vec2f min(Vec2f other) {return min(other, this);} public default Vec2f min(Vec2f other, Vec2f result){return min(other.getX(), other.getY(), result);} public default Vec2f min(float x, float y) {return min(x, y, this);} public default Vec2f min(float x, float y, Vec2f result){return result.set(Math.min(getX(), x), Math.min(getY(), y));} public default Vec2f max(Vec2f other) {return max(other, this);} public default Vec2f max(Vec2f other, Vec2f result){return max(other.getX(), other.getY(), result);} public default Vec2f max(float x, float y) {return max(x, y, this);} public default Vec2f max(float x, float y, Vec2f result){return result.set(Math.max(getX(), x), Math.max(getY(), y));} public default Vec2f difference(Vec2f other) {return difference(other, this);} public default Vec2f difference(Vec2f other, Vec2f result){return difference(other.getX(), other.getY(), result);} public default Vec2f difference(float x, float y) {return difference(x, y, this);} public default Vec2f difference(float x, float y, Vec2f result){return result.set(getX() - x, getY() - y);} @Override public default Vec2f clamp(float min, float max){return clamp(min, max, ALL);} public default Vec2f clamp(float min, float max, Vec2f result){return clamp(min, max, result, ALL);} @Override public default Vec2f clamp(float min, float max, int filter){return clamp(min, max, this, filter);} public default Vec2f clamp(float min, float max, Vec2f result, int filter){ return result.set((filter & X) == 0 ? getX() : MathUtils.clamp(min, max, getX()), (filter & Y) == 0 ? getY() : MathUtils.clamp(min, max, getY()));} @Override public default Vec2f store(ByteBuffer buffer) { buffer.putFloat(getX()).putFloat(getY()); return this; } @Override public default Vec2f load(ByteBuffer buffer) { return set(buffer.getFloat(), buffer.getFloat()); } @Override public default Vec2f store(FloatBuffer buffer) { buffer.put(getX()).put(getY()); return this; } @Override public default Vec2f load(FloatBuffer buffer) { return set(buffer.get(), buffer.get()); } @Override public default Vec2b asByte(){return isMutable() ? Vec2b.newMutable((byte)MathUtils.floor(getX()), (byte)MathUtils.floor(getY())) : Vec2b.newVec((byte)MathUtils.floor(getX()), (byte)MathUtils.floor(getY()));} @Override public default Vec2s asShort(){return isMutable() ? Vec2s.newMutable((short)MathUtils.floor(getX()), (short)MathUtils.floor(getY())) : Vec2s.newVec((short)MathUtils.floor(getX()), (short)MathUtils.floor(getY()));} @Override public default Vec2i asInt(){return isMutable() ? Vec2i.newMutable(MathUtils.floor(getX()), MathUtils.floor(getY())) : Vec2i.newVec(MathUtils.floor(getX()), MathUtils.floor(getY()));} @Override public default Vec2l asLong() {return isMutable() ? Vec2l.newMutable(MathUtils.floor(getX()), MathUtils.floor(getY())) : Vec2l.newVec(MathUtils.floor(getX()), MathUtils.floor(getY()));} @Override public default Vec2d asDouble(){return isMutable() ? Vec2d.newMutable(getX(), getY()) : Vec2d.newVec(getX(), getY());} @Override public default Vec2f asMutable(){return isMutable() ? this : newMutable(this);} @Override public default Vec2f asImmutable(){return isMutable() ? newVec(this) : this;} @Override public default Vec2f copyAsMutable(){return newMutable(this);} @Override public default Vec2f copyAsImmutable(){return newVec(this);} }