package speiger.src.coreengine.rendering.shader.uniforms; import org.lwjgl.opengl.GL20; import speiger.src.coreengine.math.misc.ColorUtils; import speiger.src.coreengine.math.vector.floats.Vec3f; import speiger.src.coreengine.rendering.utils.AllocationTracker; public class UniformVec3f extends UniformBase { static final Vec3f STORAGE = Vec3f.newMutable(); public UniformVec3f(String id) { super(id); } public void storeData(Vec3f data) { if(hasChanged(data)) { GL20.glUniform3f(getPosition(), data.getX(), data.getY(), data.getZ()); AllocationTracker.INSTANCE.addGPUBytes(12L); } } public void storeData(int color) { storeData(STORAGE.set(ColorUtils.getRF(color), ColorUtils.getGF(color), ColorUtils.getBF(color))); } public void storeData(float x, float y, float z) { storeData(STORAGE.set(x, y, z)); } @Override protected Vec3f setValue(Vec3f oldValue, Vec3f newValue) { if(oldValue != null) { return oldValue.set(newValue); } return Vec3f.newMutable(newValue); } }