|
|
|
@@ -1,5 +1,6 @@
|
|
|
|
|
package de.skate702.craftingkeys.config;
|
|
|
|
|
|
|
|
|
|
import de.skate702.craftingkeys.util.LanguageLocalizer;
|
|
|
|
|
import net.minecraft.client.gui.GuiButton;
|
|
|
|
|
import net.minecraft.client.gui.GuiScreen;
|
|
|
|
|
import net.minecraft.util.ResourceLocation;
|
|
|
|
@@ -13,101 +14,225 @@ public class GuiConfig extends GuiScreen {
|
|
|
|
|
private static final Color pureWhite = new Color(255, 255, 255, 255);
|
|
|
|
|
private static final Color lightGray = new Color(128, 128, 128, 255);
|
|
|
|
|
private static final Color highlight = new Color(86, 144, 72, 255);
|
|
|
|
|
private int craftingBasePosition;
|
|
|
|
|
private int craftingBaseOffset;
|
|
|
|
|
private int guiBasePosition;
|
|
|
|
|
private int guiBaseOffset;
|
|
|
|
|
|
|
|
|
|
private int guiShowBasePosition;
|
|
|
|
|
private int guiShowBaseHeight;
|
|
|
|
|
private GuiType guiShowType;
|
|
|
|
|
|
|
|
|
|
//TODO:Give all buttons the name you think are good for the eventhandling
|
|
|
|
|
private int buttonSaveID = 901;
|
|
|
|
|
private int buttonAbortID = 902;
|
|
|
|
|
private int buttonDropID = 903;
|
|
|
|
|
private int buttonStackID = 904;
|
|
|
|
|
|
|
|
|
|
private int buttonAnvilID = 301;
|
|
|
|
|
private int buttonBrewingstandID = 302;
|
|
|
|
|
private int buttonDispenserID = 303;
|
|
|
|
|
private int buttonFurnaceID = 304;
|
|
|
|
|
private int buttonEnchantmentID = 305;
|
|
|
|
|
private int buttonInventoryID = 306;
|
|
|
|
|
private int buttonVillagerID = 307;
|
|
|
|
|
|
|
|
|
|
public enum GuiType{
|
|
|
|
|
ANVIL,
|
|
|
|
|
FURNACE,
|
|
|
|
|
BREWINGSTAND,
|
|
|
|
|
ENCHANTMENT,
|
|
|
|
|
INVENTORY,
|
|
|
|
|
VILAGER,
|
|
|
|
|
DISPENSER;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void initGui() {
|
|
|
|
|
|
|
|
|
|
// Fill vars
|
|
|
|
|
craftingBasePosition = width / 2 - craftingBaseOffset;
|
|
|
|
|
craftingBaseOffset = 35;
|
|
|
|
|
guiBaseOffset = 35;
|
|
|
|
|
guiBasePosition = width / 2 - guiBaseOffset;
|
|
|
|
|
|
|
|
|
|
// Add crafting Buttons
|
|
|
|
|
buttonList.add((new GuiButton(0, craftingBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
|
|
|
|
|
buttonList.add((new GuiButton(1, craftingBasePosition - 41, height / 2 - 87, 20, 20, "W")));
|
|
|
|
|
buttonList.add((new GuiButton(2, craftingBasePosition - 22, height / 2 - 87, 20, 20, "E")));
|
|
|
|
|
buttonList.add((new GuiButton(3, craftingBasePosition - 60, height / 2 - 68, 20, 20, "A")));
|
|
|
|
|
buttonList.add((new GuiButton(4, craftingBasePosition - 41, height / 2 - 68, 20, 20, "S")));
|
|
|
|
|
buttonList.add((new GuiButton(5, craftingBasePosition - 22, height / 2 - 68, 20, 20, "D")));
|
|
|
|
|
buttonList.add((new GuiButton(6, craftingBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
|
|
|
|
|
buttonList.add((new GuiButton(7, craftingBasePosition - 41, height / 2 - 49, 20, 20, "X")));
|
|
|
|
|
buttonList.add((new GuiButton(8, craftingBasePosition - 22, height / 2 - 49, 20, 20, "C")));
|
|
|
|
|
guiShowBasePosition = width / 2 - 35;
|
|
|
|
|
guiShowBaseHeight = height / 2 + 35;
|
|
|
|
|
|
|
|
|
|
buttonList.add((new GuiButton(9, craftingBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
|
|
|
|
|
buttonList.add((new GuiButton(10, craftingBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
|
|
|
|
|
buttonList.add((new GuiButton(11, craftingBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
|
|
|
|
|
|
|
|
|
|
// Add control buttons
|
|
|
|
|
buttonList.add((new GuiButton(12, width - 53, 3, 50, 20, "Abort")));
|
|
|
|
|
buttonList.add((new GuiButton(13, width - 53, 26, 50, 20, "Save")));
|
|
|
|
|
guiShowType = GuiType.FURNACE;
|
|
|
|
|
|
|
|
|
|
//Button Init
|
|
|
|
|
addStandardButtons();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
|
|
|
|
|
|
|
|
|
|
// Fill vars
|
|
|
|
|
int infoPositionLeft = 20;
|
|
|
|
|
int infoPositionRight = width - 194;
|
|
|
|
|
int infoPositionHeight = height / 2 + 25;
|
|
|
|
|
|
|
|
|
|
// Reset the GL-Color to pure white
|
|
|
|
|
//Setting up
|
|
|
|
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
|
|
|
|
|
|
|
|
// Init the Background
|
|
|
|
|
drawDefaultBackground(); //drawWorldBackground(0);
|
|
|
|
|
|
|
|
|
|
//Title
|
|
|
|
|
drawCenteredString(fontRendererObj, "Crafting Keys Config", width / 2, height / 2 - 115, pureWhite.getRGB());
|
|
|
|
|
|
|
|
|
|
// Crafting Table texture
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
|
|
|
|
|
drawTexturedModalRect(craftingBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
|
|
|
|
|
|
|
|
|
|
// Key Info
|
|
|
|
|
drawCenteredString(fontRendererObj, "Stack Key", craftingBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "Drop Key", craftingBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
|
|
|
|
|
|
|
|
|
|
// Line under crafting table texture
|
|
|
|
|
drawHorizontalLine(craftingBasePosition - 100, width / 2 + 100 + craftingBaseOffset,
|
|
|
|
|
height / 2 - 20, pureWhite.getRGB());
|
|
|
|
|
|
|
|
|
|
drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.title"), width / 2, height / 2 - 115, pureWhite.getRGB());
|
|
|
|
|
// Info-text and fake line
|
|
|
|
|
drawCenteredString(fontRendererObj, "Configure your keys here. Click \"Save\" when finished!",
|
|
|
|
|
width / 2, height / 2 - 10, pureWhite.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -",
|
|
|
|
|
width / 2, height / 2 + 8, lightGray.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.description"), width / 2, height / 2 - 10, pureWhite.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -", width / 2, height / 2 + 8, lightGray.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.usage"), width / 2, height / 2 + 23, pureWhite.getRGB());
|
|
|
|
|
// Key Info
|
|
|
|
|
drawCenteredString(fontRendererObj, "Stack Key", guiBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "Drop Key", guiBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
|
|
|
|
|
//Draw line to let it look better
|
|
|
|
|
drawHorizontalLine(guiBasePosition - 86, guiBasePosition + 85, height / 2 - 20, pureWhite.getRGB());
|
|
|
|
|
|
|
|
|
|
// Insert Info screens
|
|
|
|
|
genFurnaceInfo(infoPositionRight, infoPositionHeight);
|
|
|
|
|
genBrewingStandInfo(infoPositionLeft, infoPositionHeight);
|
|
|
|
|
drawCraftingTable();
|
|
|
|
|
// Insert Gui by selected Type
|
|
|
|
|
if(guiShowType == GuiType.FURNACE){
|
|
|
|
|
genFurnaceInfo();
|
|
|
|
|
}else if(guiShowType == GuiType.BREWINGSTAND){
|
|
|
|
|
genBrewingStandInfo();
|
|
|
|
|
}else if(guiShowType == GuiType.DISPENSER){
|
|
|
|
|
genDispenserInfo();
|
|
|
|
|
}else if(guiShowType == GuiType.ENCHANTMENT){
|
|
|
|
|
genEnchantmentInfo();
|
|
|
|
|
}else if(guiShowType == GuiType.INVENTORY){
|
|
|
|
|
genInventoryInfo();
|
|
|
|
|
}else if(guiShowType == GuiType.VILAGER){
|
|
|
|
|
genVillagerInfo();
|
|
|
|
|
}else if(guiShowType == GuiType.ANVIL){
|
|
|
|
|
genAnvilInfo();
|
|
|
|
|
}
|
|
|
|
|
//Draw line to let it look better
|
|
|
|
|
drawHorizontalLine(guiShowBasePosition - 86, guiShowBasePosition + 85, guiShowBaseHeight + 80, lightGray.getRGB());
|
|
|
|
|
|
|
|
|
|
super.drawScreen(mouseX, mouseY, partialTicks);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genFurnaceInfo(int xBase, int yBase) {
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1.0F);
|
|
|
|
|
//TODO: Set here the buttons with the function
|
|
|
|
|
@Override
|
|
|
|
|
public void actionPerformed(GuiButton button) {
|
|
|
|
|
if (button.id == buttonAbortID) {
|
|
|
|
|
|
|
|
|
|
}else if (button.id == buttonSaveID) {
|
|
|
|
|
|
|
|
|
|
}else if(button.id == buttonInventoryID) {
|
|
|
|
|
guiShowType = GuiType.INVENTORY;
|
|
|
|
|
}else if(button.id == buttonEnchantmentID){
|
|
|
|
|
guiShowType = GuiType.ENCHANTMENT;
|
|
|
|
|
}else if(button.id == buttonBrewingstandID){
|
|
|
|
|
guiShowType = GuiType.BREWINGSTAND;
|
|
|
|
|
}else if(button.id == buttonDispenserID){
|
|
|
|
|
guiShowType = GuiType.DISPENSER;
|
|
|
|
|
}else if(button.id == buttonFurnaceID){
|
|
|
|
|
guiShowType = GuiType.FURNACE;
|
|
|
|
|
}else if(button.id == buttonVillagerID){
|
|
|
|
|
guiShowType = GuiType.VILAGER;
|
|
|
|
|
}else if(button.id == buttonAnvilID){
|
|
|
|
|
guiShowType = GuiType.ANVIL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//GUI GENERATORS:
|
|
|
|
|
/*
|
|
|
|
|
TODO: Create strings for showing the Keybindings
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
private void drawCraftingTable(){
|
|
|
|
|
GL11.glColor4f(1F, 1F, 1F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
|
|
|
|
|
drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Crafting Table", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genFurnaceInfo() {
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png"));
|
|
|
|
|
drawTexturedModalRect(xBase, yBase, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Furnace", xBase + 5, yBase + 5, lightGray.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "W", xBase + 63, yBase + 21, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "S", xBase + 63, yBase + 57, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "Ctrl", xBase + 123, yBase + 39, highlight.getRGB());
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
|
|
|
|
|
drawString(fontRendererObj, "Furnace", guiShowBasePosition - 15, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
|
|
|
|
|
drawCenteredString(fontRendererObj, "W", guiShowBasePosition - 86 + 63, guiShowBaseHeight + 21, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "S", guiShowBasePosition - 86 + 63, guiShowBaseHeight + 57, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "Ctrl", guiShowBasePosition - 86 + 123, guiShowBaseHeight + 39, highlight.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genBrewingStandInfo(int xBase, int yBase) {
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1.0F);
|
|
|
|
|
private void genBrewingStandInfo() {
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/brewing_stand.png"));
|
|
|
|
|
drawTexturedModalRect(xBase, yBase, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Brewing Stand", xBase + 5, yBase + 5, lightGray.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "W", xBase + 86, yBase + 21, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "S", xBase + 86, yBase + 58, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "A", xBase + 63, yBase + 50, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "D", xBase + 109, yBase + 50, highlight.getRGB());
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
|
|
|
|
|
drawString(fontRendererObj, "Brewing Stand", guiShowBasePosition - 33, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
|
|
|
|
|
drawCenteredString(fontRendererObj, "W", guiBasePosition, guiShowBaseHeight + 21, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "S", guiBasePosition, guiShowBaseHeight + 58, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "A", guiBasePosition - 86 + 63, guiShowBaseHeight + 50, highlight.getRGB());
|
|
|
|
|
drawCenteredString(fontRendererObj, "D", guiBasePosition - 86 + 109, guiShowBaseHeight + 50, highlight.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO: generators for all other textures. But... I hate this job. Does anyone wants to do this?
|
|
|
|
|
// TODO: We need volunteers! Let's go! Make a pull request. THANK YOU!
|
|
|
|
|
private void genEnchantmentInfo(){
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/enchanting_table.png"));
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genAnvilInfo(){
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/anvil.png"));
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Anvil", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genVillagerInfo(){
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Villager", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genInventoryInfo(){
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/inventory.png"));
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Inventory", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void genDispenserInfo(){
|
|
|
|
|
GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
|
mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/dispenser.png"));
|
|
|
|
|
drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
|
|
|
|
|
drawString(fontRendererObj, "Dispenser", guiShowBasePosition - 23, guiShowBaseHeight + 3, lightGray.getRGB());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void addStandardButtons(){
|
|
|
|
|
// Add control buttons
|
|
|
|
|
buttonList.add((new GuiButton(buttonAbortID, width - 53, 3, 50, 20, LanguageLocalizer.localize("craftingkeys.config.button.abort"))));
|
|
|
|
|
buttonList.add((new GuiButton(buttonSaveID, width - 53, 26, 50, 20, LanguageLocalizer.localize("craftingkeys.config.button.save"))));
|
|
|
|
|
//I don't know if you want to change those for every gui
|
|
|
|
|
buttonList.add((new GuiButton(buttonStackID, guiBasePosition + 105, height / 2 - 84, 50, 20, "Shift")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonDropID, guiBasePosition + 105, height / 2 - 46, 50, 20, "Space")));
|
|
|
|
|
//Add Switch Buttons
|
|
|
|
|
buttonList.add((new GuiButton(buttonInventoryID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight, 70, 20, "Inventory")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonFurnaceID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 20 + 1, 70, 20, "Furnace")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonBrewingstandID, guiShowBasePosition + 86 + 5, guiShowBaseHeight, 90, 20, "Brewing Stand")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonDispenserID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Dispenser")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonVillagerID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 20 + 1, 70, 20, "Villager")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonEnchantmentID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Enchanting")));
|
|
|
|
|
buttonList.add((new GuiButton(buttonAnvilID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 3*20 + 3*1, 70, 20, "Anvil")));
|
|
|
|
|
|
|
|
|
|
//Adding Crafting Buttons
|
|
|
|
|
addCraftingButtons();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void addCraftingButtons(){
|
|
|
|
|
buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
|
|
|
|
|
buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
|
|
|
|
|
buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
|
|
|
|
|
buttonList.add((new GuiButton(3, guiBasePosition - 60, height / 2 - 68, 20, 20, "A")));
|
|
|
|
|
buttonList.add((new GuiButton(4, guiBasePosition - 41, height / 2 - 68, 20, 20, "S")));
|
|
|
|
|
buttonList.add((new GuiButton(5, guiBasePosition - 22, height / 2 - 68, 20, 20, "D")));
|
|
|
|
|
buttonList.add((new GuiButton(6, guiBasePosition - 60, height / 2 - 49, 20, 20, "Y")));
|
|
|
|
|
buttonList.add((new GuiButton(7, guiBasePosition - 41, height / 2 - 49, 20, 20, "X")));
|
|
|
|
|
buttonList.add((new GuiButton(8, guiBasePosition - 22, height / 2 - 49, 20, 20, "C")));
|
|
|
|
|
buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//TODO:Get strings from language file(Localizer)...
|
|
|
|
|
//TODO:Add things that make this GUI an Config ... :P
|
|
|
|
|
}
|
|
|
|
|