Added Inventory-Generator.
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@@ -55,9 +55,10 @@ public class GuiConfig extends GuiScreen {
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guiShowBasePosition = width / 2 - 35;
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guiShowBaseHeight = height / 2 + 35;
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guiShowType = GuiType.FURNACE;
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//Button Init
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addStandardButtons();
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guiShowType = GuiType.FURNACE;
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}
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@@ -128,7 +129,7 @@ public class GuiConfig extends GuiScreen {
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//GUI GENERATORS:
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/*
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TODO: Create generators for the Inventory
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TODO: Create strings for showing the Keybindings
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*/
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private void drawCraftingTable(){
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@@ -186,6 +187,9 @@ public class GuiConfig extends GuiScreen {
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private void genInventoryInfo(){
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/inventory.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Inventory", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genDispenserInfo(){
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