Now works in Multiplayer. I do not understand why, but it works. Forge Magic. Or Refactoring Magic. It works. That's all we need :D

This commit is contained in:
0xSeb
2015-10-31 20:19:24 +01:00
parent ad59f84a3d
commit 6c99c1db19
2 changed files with 1 additions and 6 deletions
@@ -19,11 +19,7 @@ public class CraftingKeysClientProxy extends CraftingKeysProxy {
public void sendSlotClick(PlayerControllerMP controller, int windowId, int slot, int rightClick, int action,
EntityPlayer player) {
// TODO: Make this *** multiplayer friendly
controller.windowClick(windowId, slot, rightClick, action, player);
// player.openContainer.slotClick(slot, rightClick, action, player);
}
}