Now works in Multiplayer. I do not understand why, but it works. Forge Magic. Or Refactoring Magic. It works. That's all we need :D
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@@ -19,11 +19,7 @@ public class CraftingKeysClientProxy extends CraftingKeysProxy {
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public void sendSlotClick(PlayerControllerMP controller, int windowId, int slot, int rightClick, int action,
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EntityPlayer player) {
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// TODO: Make this *** multiplayer friendly
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controller.windowClick(windowId, slot, rightClick, action, player);
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// player.openContainer.slotClick(slot, rightClick, action, player);
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}
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}
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