Now works in Multiplayer. I do not understand why, but it works. Forge Magic. Or Refactoring Magic. It works. That's all we need :D

This commit is contained in:
0xSeb
2015-10-31 20:19:24 +01:00
parent ad59f84a3d
commit 6c99c1db19
2 changed files with 1 additions and 6 deletions
+1 -2
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@@ -6,11 +6,10 @@ Crafting Keys is a modification which adds a lot of new key bindings to minecraf
##Development Progress ##Development Progress
The whole project had been refactored and is now almost ready to be release. But there are missing a few things: The whole project had been refactored and is now almost ready to be release. But there are missing a few things:
- Optimizing the Tick-Method
- Packet Handling (Multiplayer)
- Better Log Output - Better Log Output
- Unit Tests - Unit Tests
- Implementing all vanilla guis - Implementing all vanilla guis
- Add number compr.
- Better, all new GUI - Better, all new GUI
## More Information ## More Information
@@ -19,11 +19,7 @@ public class CraftingKeysClientProxy extends CraftingKeysProxy {
public void sendSlotClick(PlayerControllerMP controller, int windowId, int slot, int rightClick, int action, public void sendSlotClick(PlayerControllerMP controller, int windowId, int slot, int rightClick, int action,
EntityPlayer player) { EntityPlayer player) {
// TODO: Make this *** multiplayer friendly
controller.windowClick(windowId, slot, rightClick, action, player); controller.windowClick(windowId, slot, rightClick, action, player);
// player.openContainer.slotClick(slot, rightClick, action, player);
} }
} }