Reformated code, minor tweaks.
This commit is contained in:
@@ -1,6 +1,7 @@
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package de.skate702.craftingkeys.config;
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import de.skate702.craftingkeys.util.LanguageLocalizer;
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import de.skate702.craftingkeys.util.Logger;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.util.ResourceLocation;
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@@ -35,16 +36,6 @@ public class GuiConfig extends GuiScreen {
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private int buttonInventoryID = 306;
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private int buttonVillagerID = 307;
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public enum GuiType{
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ANVIL,
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FURNACE,
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BREWINGSTAND,
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ENCHANTMENT,
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INVENTORY,
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VILAGER,
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DISPENSER;
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}
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@Override
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public void initGui() {
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@@ -61,42 +52,52 @@ public class GuiConfig extends GuiScreen {
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addStandardButtons();
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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//Setting up
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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drawDefaultBackground(); //drawWorldBackground(0);
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//Title
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//Title
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drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.title"), width / 2, height / 2 - 115, pureWhite.getRGB());
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// Info-text and fake line
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// Info-text and fake line
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drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.description"), width / 2, height / 2 - 10, pureWhite.getRGB());
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drawCenteredString(fontRendererObj, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -", width / 2, height / 2 + 8, lightGray.getRGB());
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drawCenteredString(fontRendererObj, LanguageLocalizer.localize("craftingkeys.config.usage"), width / 2, height / 2 + 23, pureWhite.getRGB());
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// Key Info
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// Key Info
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drawCenteredString(fontRendererObj, "Stack Key", guiBasePosition + 130, height / 2 - 96, pureWhite.getRGB());
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drawCenteredString(fontRendererObj, "Drop Key", guiBasePosition + 130, height / 2 - 58, pureWhite.getRGB());
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//Draw line to let it look better
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//Draw line to let it look better
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drawHorizontalLine(guiBasePosition - 86, guiBasePosition + 85, height / 2 - 20, pureWhite.getRGB());
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drawCraftingTable();
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// Insert Gui by selected Type
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if(guiShowType == GuiType.FURNACE){
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genFurnaceInfo();
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}else if(guiShowType == GuiType.BREWINGSTAND){
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genBrewingStandInfo();
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}else if(guiShowType == GuiType.DISPENSER){
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genDispenserInfo();
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}else if(guiShowType == GuiType.ENCHANTMENT){
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genEnchantmentInfo();
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}else if(guiShowType == GuiType.INVENTORY){
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genInventoryInfo();
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}else if(guiShowType == GuiType.VILAGER){
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genVillagerInfo();
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}else if(guiShowType == GuiType.ANVIL){
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genAnvilInfo();
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switch (guiShowType) {
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case FURNACE:
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genFurnaceInfo();
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break;
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case BREWINGSTAND:
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genBrewingStandInfo();
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break;
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case DISPENSER:
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genDispenserInfo();
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break;
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case ENCHANTMENT:
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genEnchantmentInfo();
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break;
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case INVENTORY:
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genInventoryInfo();
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break;
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case VILAGER:
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genVillagerInfo();
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break;
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case ANVIL:
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genAnvilInfo();
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break;
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}
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//Draw line to let it look better
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drawHorizontalLine(guiShowBasePosition - 86, guiShowBasePosition + 85, guiShowBaseHeight + 80, lightGray.getRGB());
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@@ -107,38 +108,38 @@ public class GuiConfig extends GuiScreen {
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@Override
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public void actionPerformed(GuiButton button) {
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if (button.id == buttonAbortID) {
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}else if (button.id == buttonSaveID) {
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}else if(button.id == buttonInventoryID) {
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Logger.warn("actionPerformed(b)", "Not implemented yet");
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} else if (button.id == buttonSaveID) {
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Logger.warn("actionPerformed(b)", "Not implemented yet");
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} else if (button.id == buttonInventoryID) {
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guiShowType = GuiType.INVENTORY;
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}else if(button.id == buttonEnchantmentID){
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} else if (button.id == buttonEnchantmentID) {
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guiShowType = GuiType.ENCHANTMENT;
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}else if(button.id == buttonBrewingstandID){
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} else if (button.id == buttonBrewingstandID) {
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guiShowType = GuiType.BREWINGSTAND;
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}else if(button.id == buttonDispenserID){
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} else if (button.id == buttonDispenserID) {
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guiShowType = GuiType.DISPENSER;
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}else if(button.id == buttonFurnaceID){
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} else if (button.id == buttonFurnaceID) {
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guiShowType = GuiType.FURNACE;
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}else if(button.id == buttonVillagerID){
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} else if (button.id == buttonVillagerID) {
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guiShowType = GuiType.VILAGER;
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}else if(button.id == buttonAnvilID){
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} else if (button.id == buttonAnvilID) {
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guiShowType = GuiType.ANVIL;
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}
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}
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private void drawCraftingTable() {
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GL11.glColor4f(1F, 1F, 1F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawString(fontRendererObj, "Crafting Table", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
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}
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//GUI GENERATORS:
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/*
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TODO: Create strings for showing the Keybindings
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*/
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private void drawCraftingTable(){
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GL11.glColor4f(1F, 1F, 1F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/crafting_table.png"));
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drawTexturedModalRect(guiBasePosition - 86, height / 2 - 100, 1, 0, 174, 80);
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drawString(fontRendererObj, "Crafting Table", guiBasePosition - 33, height / 2 - 100 + 3, lightGray.getRGB());
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}
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private void genFurnaceInfo() {
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/furnace.png"));
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@@ -164,43 +165,42 @@ public class GuiConfig extends GuiScreen {
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drawCenteredString(fontRendererObj, "D", guiBasePosition - 86 + 109, guiShowBaseHeight + 50, highlight.getRGB());
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}
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private void genEnchantmentInfo(){
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private void genEnchantmentInfo() {
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/enchanting_table.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Enchanting", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genAnvilInfo(){
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private void genAnvilInfo() {
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/anvil.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Anvil", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genVillagerInfo(){
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private void genVillagerInfo() {
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/villager.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Villager", guiShowBasePosition - 17, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genInventoryInfo(){
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private void genInventoryInfo() {
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/inventory.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Inventory", guiShowBasePosition - 20, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void genDispenserInfo(){
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private void genDispenserInfo() {
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GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F);
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mc.renderEngine.bindTexture(new ResourceLocation("textures/gui/container/dispenser.png"));
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drawTexturedModalRect(guiShowBasePosition - 86, guiShowBaseHeight, 1, 0, 174, 80);
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drawString(fontRendererObj, "Dispenser", guiShowBasePosition - 23, guiShowBaseHeight + 3, lightGray.getRGB());
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}
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private void addStandardButtons(){
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private void addStandardButtons() {
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// Add control buttons
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buttonList.add((new GuiButton(buttonAbortID, width - 53, 3, 50, 20, LanguageLocalizer.localize("craftingkeys.config.button.abort"))));
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buttonList.add((new GuiButton(buttonSaveID, width - 53, 26, 50, 20, LanguageLocalizer.localize("craftingkeys.config.button.save"))));
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@@ -211,16 +211,16 @@ public class GuiConfig extends GuiScreen {
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buttonList.add((new GuiButton(buttonInventoryID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight, 70, 20, "Inventory")));
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buttonList.add((new GuiButton(buttonFurnaceID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 20 + 1, 70, 20, "Furnace")));
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buttonList.add((new GuiButton(buttonBrewingstandID, guiShowBasePosition + 86 + 5, guiShowBaseHeight, 90, 20, "Brewing Stand")));
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buttonList.add((new GuiButton(buttonDispenserID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Dispenser")));
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buttonList.add((new GuiButton(buttonDispenserID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 2 * 20 + 2, 70, 20, "Dispenser")));
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buttonList.add((new GuiButton(buttonVillagerID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 20 + 1, 70, 20, "Villager")));
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buttonList.add((new GuiButton(buttonEnchantmentID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 2*20 + 2*1, 70, 20, "Enchanting")));
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buttonList.add((new GuiButton(buttonAnvilID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 3*20 + 3*1, 70, 20, "Anvil")));
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buttonList.add((new GuiButton(buttonEnchantmentID, guiShowBasePosition + 86 + 5, guiShowBaseHeight + 2 * 20 + 2, 70, 20, "Enchanting")));
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buttonList.add((new GuiButton(buttonAnvilID, guiShowBasePosition - 86 - 70 - 5, guiShowBaseHeight + 3 * 20 + 3, 70, 20, "Anvil")));
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//Adding Crafting Buttons
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addCraftingButtons();
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}
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private void addCraftingButtons(){
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private void addCraftingButtons() {
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buttonList.add((new GuiButton(0, guiBasePosition - 60, height / 2 - 87, 20, 20, "Q")));
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buttonList.add((new GuiButton(1, guiBasePosition - 41, height / 2 - 87, 20, 20, "W")));
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buttonList.add((new GuiButton(2, guiBasePosition - 22, height / 2 - 87, 20, 20, "E")));
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@@ -233,6 +233,16 @@ public class GuiConfig extends GuiScreen {
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buttonList.add((new GuiButton(9, guiBasePosition + 34, height / 2 - 67, 22, 20, "Ctrl")));
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}
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public enum GuiType {
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ANVIL,
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FURNACE,
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BREWINGSTAND,
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ENCHANTMENT,
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INVENTORY,
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VILAGER,
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DISPENSER
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}
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//TODO:Get strings from language file(Localizer)...
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//TODO:Add things that make this GUI an Config ... :P
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}
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