Wasted a lot of time trying to move an held item to a hotbar slot. But the indices of the crafting slot are the same. I do not understand if / how InvTweaks solves this problem. Probably never gonna work -.-
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@@ -30,6 +30,34 @@ public abstract class ContainerManager {
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*/
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public abstract void acceptKey();
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protected void handleNumKey() {
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int hotbarStartIndex = 0;
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if (Keyboard.isKeyDown(Keyboard.KEY_1)) {
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leftClick(hotbarStartIndex + 1);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_2)) {
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leftClick(hotbarStartIndex + 2);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_3)) {
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leftClick(hotbarStartIndex + 3);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_4)) {
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leftClick(hotbarStartIndex + 4);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_5)) {
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leftClick(hotbarStartIndex + 5);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_6)) {
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leftClick(hotbarStartIndex + 6);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_7)) {
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leftClick(hotbarStartIndex + 7);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_8)) {
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leftClick(hotbarStartIndex + 8);
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} else if (Keyboard.isKeyDown(Keyboard.KEY_9)) {
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leftClick(hotbarStartIndex + 9);
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} else {
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return;
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}
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moveStackToInventory(-1);
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}
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/**
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* Converts the first specific pressed Key to the slot in a given Inventory.
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* Does also accept Interaction (mapped to -101) and drop key (mapped to -102).
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@@ -47,12 +47,14 @@ public class CraftingManager extends ContainerManager {
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if (!InputUtil.isSameKey(slotIndex)) {
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// Drop
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if (isDropKeyDown()) {
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for (int i = 1; i < 10; i++) {
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moveStackToInventory(i);
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}
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// Get from output
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} else if (isInteractionKeyDown()) {
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if (isStackKeyDown()) {
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@@ -71,6 +73,7 @@ public class CraftingManager extends ContainerManager {
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clickOnCraftingOutput();
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}
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// Move
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} else if (slotIndex > 0 && currentHoveredSlot != null) {
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if (isStackKeyDown()) {
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@@ -79,6 +82,11 @@ public class CraftingManager extends ContainerManager {
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} else {
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move(currentHoveredSlot.slotNumber, slotIndex, 1);
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}
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// Handle NumKey-moving
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} else if (Util.client.thePlayer.inventory.getItemStack() != null) {
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Logger.warn("acceptKey()", "NumKey-Moving does not work yet. Will probably work never.");
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//handleNumKey();
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}
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}
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}
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