Wasted a lot of time trying to move an held item to a hotbar slot. But the indices of the crafting slot are the same. I do not understand if / how InvTweaks solves this problem. Probably never gonna work -.-

This commit is contained in:
0xSeb
2015-11-02 01:06:58 +01:00
parent 6c99c1db19
commit f08cc9b591
3 changed files with 36 additions and 2 deletions
@@ -30,6 +30,34 @@ public abstract class ContainerManager {
*/
public abstract void acceptKey();
protected void handleNumKey() {
int hotbarStartIndex = 0;
if (Keyboard.isKeyDown(Keyboard.KEY_1)) {
leftClick(hotbarStartIndex + 1);
} else if (Keyboard.isKeyDown(Keyboard.KEY_2)) {
leftClick(hotbarStartIndex + 2);
} else if (Keyboard.isKeyDown(Keyboard.KEY_3)) {
leftClick(hotbarStartIndex + 3);
} else if (Keyboard.isKeyDown(Keyboard.KEY_4)) {
leftClick(hotbarStartIndex + 4);
} else if (Keyboard.isKeyDown(Keyboard.KEY_5)) {
leftClick(hotbarStartIndex + 5);
} else if (Keyboard.isKeyDown(Keyboard.KEY_6)) {
leftClick(hotbarStartIndex + 6);
} else if (Keyboard.isKeyDown(Keyboard.KEY_7)) {
leftClick(hotbarStartIndex + 7);
} else if (Keyboard.isKeyDown(Keyboard.KEY_8)) {
leftClick(hotbarStartIndex + 8);
} else if (Keyboard.isKeyDown(Keyboard.KEY_9)) {
leftClick(hotbarStartIndex + 9);
} else {
return;
}
moveStackToInventory(-1);
}
/**
* Converts the first specific pressed Key to the slot in a given Inventory.
* Does also accept Interaction (mapped to -101) and drop key (mapped to -102).