Fixes?
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@ -1,7 +1,7 @@
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package speiger.src.coreengine.rendering.newGui.layout;
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package speiger.src.coreengine.rendering.newGui.layout.constraints;
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import speiger.src.coreengine.rendering.newGui.components.base.GuiComponent;
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import speiger.src.coreengine.rendering.newGui.layout.IConstraint.Target;
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import speiger.src.coreengine.rendering.newGui.layout.constraints.IConstraint.Target;
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public class ConstraintContainer {
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private static final int CONSTRAINT_LENGTH = 4;
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@ -1,7 +1,7 @@
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package speiger.src.coreengine.rendering.newGui.layout;
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package speiger.src.coreengine.rendering.newGui.layout.constraints;
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import speiger.src.coreengine.rendering.gui.helper.box.IGuiBox;
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import speiger.src.coreengine.rendering.newGui.layout.IConstraint.ISimpleConstraint;
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import speiger.src.coreengine.rendering.newGui.layout.constraints.IConstraint.ISimpleConstraint;
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public class Constraints {
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public static record Pixels(float value, boolean inverted) implements ISimpleConstraint {
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@ -1,4 +1,4 @@
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package speiger.src.coreengine.rendering.newGui.layout;
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package speiger.src.coreengine.rendering.newGui.layout.constraints;
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import speiger.src.coreengine.rendering.gui.helper.box.IGuiBox;
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import speiger.src.coreengine.rendering.newGui.components.base.GuiComponent;
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@ -0,0 +1,11 @@
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package speiger.src.coreengine.rendering.newGui.layout.layouts;
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import speiger.src.coreengine.rendering.newGui.components.base.GuiComponent;
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public interface ILayout {
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public default ILayout add(GuiComponent comp) { return add(comp, null); }
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public ILayout add(GuiComponent comp, Object value);
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public ILayout remove(GuiComponent comp);
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public void apply();
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}
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