22 lines
448 B
Plaintext
22 lines
448 B
Plaintext
#version 330
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layout(location = 0) in vec3 in_position;
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layout(location = 1) in vec2 in_tex;
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layout(location = 2) in vec4 in_color;
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out vec4 pass_color;
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out vec2 pass_tex;
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out vec2 pass_pos;
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layout (std140, column_major) uniform cameraTransform {
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mat4 proMatrix;
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};
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uniform mat4 modelMatrix;
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void main()
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{
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gl_Position = proMatrix * modelMatrix * vec4(in_position, 1.0);
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pass_color = in_color;
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pass_tex = in_tex;
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pass_pos = in_position.xy;
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} |