SimpleJavaEngine/src/main/resources/assets/base/shader/gui/guiVertex.txt

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#version 330
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec2 in_tex;
layout(location = 2) in vec4 in_color;
out vec4 pass_color;
out vec2 pass_tex;
out vec2 pass_pos;
layout (std140, column_major) uniform cameraTransform {
mat4 proMatrix;
};
uniform mat4 modelMatrix;
void main()
{
gl_Position = proMatrix * modelMatrix * vec4(in_position, 1.0);
pass_color = in_color;
pass_tex = in_tex;
pass_pos = in_position.xy;
}