SimpleJavaEngine/src/main/java/speiger/src/coreengine/rendering/utils/values/textures/GLTextureFormat.java

29 lines
713 B
Java

package speiger.src.coreengine.rendering.utils.values.textures;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL30;
import speiger.src.coreengine.rendering.utils.values.IGLValue.ITextureFormatType;
public enum GLTextureFormat implements ITextureFormatType {
R(GL11.GL_RED, true),
RG(GL30.GL_RG, true),
RGB(GL11.GL_RGB, true),
RGBA(GL11.GL_RGBA, true),
DEPTH(GL11.GL_DEPTH_COMPONENT, true),
DEPTH_STENCIL(GL30.GL_DEPTH_STENCIL, true);
int glMode;
boolean internal;
private GLTextureFormat(int glMode, boolean internal) {
this.glMode = glMode;
this.internal = internal;
}
@Override
public int glMode() { return glMode; }
@Override
public boolean internal() { return internal; }
}