SimpleJavaEngine/src/main/java/speiger/src/coreengine/math/vector/ints/Vec4i.java

159 lines
8.0 KiB
Java

package speiger.src.coreengine.math.vector.ints;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import speiger.src.coreengine.math.MathUtils;
import speiger.src.coreengine.math.vector.bytes.Vec4b;
import speiger.src.coreengine.math.vector.doubles.Vec4d;
import speiger.src.coreengine.math.vector.floats.Vec4f;
import speiger.src.coreengine.math.vector.longs.Vec4l;
import speiger.src.coreengine.math.vector.shorts.Vec4s;
public interface Vec4i extends Veci
{
public static final Vec4i ZERO = of();
public static final Vec4i MINUS_ONE = of(-1);
public static final Vec4i ONE = of(1);
public static Vec4i mutable(){return new Vec4iMutable();}
public static Vec4i mutable(int value){return new Vec4iMutable(value);}
public static Vec4i mutable(int x, int y, int z, int w){return new Vec4iMutable(x, y, z, w);}
public static Vec4i mutable(Vec4i vec){return mutable(vec.getX(), vec.getY(), vec.getZ(), vec.getW());}
public static Vec4i of(){return new Vec4iImmutable();}
public static Vec4i of(int value){return new Vec4iImmutable(value);}
public static Vec4i of(int x, int y, int z, int w){return new Vec4iImmutable(x, y, z, w);}
public static Vec4i of(Vec4i vec){return of(vec.getX(), vec.getY(), vec.getZ(), vec.getW());}
public int getX();
public int getY();
public int getZ();
public int getW();
public Vec4i setX(int x);
public Vec4i setY(int y);
public Vec4i setZ(int z);
public Vec4i setW(int w);
@Override
public default int[] asArray(){return new int[]{getX(), getY(), getZ(), getW()};}
@Override
public Vec4i copy();
@Override
public default Vec4i abs(){return set(Math.abs(getX()), Math.abs(getY()), Math.abs(getZ()), Math.abs(getW()));}
@Override
public default Vec4i negate(){return set(0, 0, 0, 0);}
@Override
public default Vec4i invert(){return set(-getX(), -getY(), -getZ(), -getW());}
@Override
public default Vec4i add(int value){return add(value, value, value, value);}
public default Vec4i add(Vec4i value){return add(value.getX(), value.getY(), value.getZ(), value.getW());}
public default Vec4i add(int x, int y, int z, int w){return set(getX() + x, getY() + y, getZ() + z, getW() + w);}
@Override
public default Vec4i sub(int value){return sub(value, value, value, value);}
public default Vec4i sub(Vec4i value){return sub(value.getX(), value.getY(), value.getZ(), value.getW());}
public default Vec4i sub(int x, int y, int z, int w){return set(getX() - x, getY() - y, getZ() - z, getW() - w);}
@Override
public default Vec4i multiply(int value){return multiply(value, value, value, value);}
public default Vec4i multiply(Vec4i value){return multiply(value.getX(), value.getY(), value.getZ(), value.getW());}
public default Vec4i multiply(int x, int y, int z, int w){return set(getX() * x, getY() * y, getZ() * z, getW() * w);}
@Override
public default Vec4i devide(int value){return devide(value, value, value, value);}
public default Vec4i devide(Vec4i value){return devide(value.getX(), value.getY(), value.getZ(), value.getW());}
public default Vec4i devide(int x, int y, int z, int w){return set(getX() / x, getY() / y, getZ() / z, getW() / w);}
@Override
public default Vec4i set(int value){return set(value, value, value, value);}
public default Vec4i set(Vec4i value){return set(value.getX(), value.getY(), value.getZ(), value.getW());}
public Vec4i set(int x, int y, int z, int w);
public default double distanceTo(Vec4i value){return distanceTo(value.getX(), value.getY(), value.getZ(), value.getW());}
public default double distanceTo(int x, int y, int z, int w){return Math.sqrt(distanceTo(x, y, z, w));}
public default long distanceToSquared(Vec4i value){return distanceToSquared(value.getX(), value.getY(), value.getZ(), value.getW());}
public default long distanceToSquared(int x, int y, int z, int w)
{
long xPos = getX() - x;
long yPos = getY() - y;
long zPos = getZ() - z;
long wPos = getW() - w;
return (xPos * xPos) + (yPos * yPos) + (zPos * zPos) + (wPos * wPos);
}
@Override
public default long lengthSquared() {return (getX() * getX()) + (getY() * getY()) + (getZ() * getZ()) + (getW() * getW());}
public default long dotProduct(Vec4i value){return dotProduct(value.getX(), value.getY(), value.getZ(), value.getW());}
public default long dotProduct(int x, int y, int z, int w){return (getX() * x) + (getY() * y) + (getZ() * z) + (getW() * w);};
public default Vec4i min(Vec4i other) {return min(other, this);}
public default Vec4i min(Vec4i other, Vec4i result){return min(other.getX(), other.getY(), other.getZ(), other.getW(), result);}
public default Vec4i min(int x, int y, int z, int w) {return min(x, y, z, w, this);}
public default Vec4i min(int x, int y, int z, int w, Vec4i result){return result.set(Math.min(getX(), x), Math.min(getY(), y), Math.min(getZ(), z), Math.min(getW(), w));}
public default Vec4i max(Vec4i other) {return max(other, this);}
public default Vec4i max(Vec4i other, Vec4i result){return max(other.getX(), other.getY(), other.getZ(), other.getW(), result);}
public default Vec4i max(int x, int y, int z, int w) {return max(x, y, z, w, this);}
public default Vec4i max(int x, int y, int z, int w, Vec4i result){return result.set(Math.max(getX(), x), Math.max(getY(), y), Math.max(getZ(), z), Math.max(getZ(), z));}
public default Vec4i difference(Vec4i other) {return difference(other, this);}
public default Vec4i difference(Vec4i other, Vec4i result){return difference(other.getX(), other.getY(), other.getZ(), other.getW(), result);}
public default Vec4i difference(int x, int y, int z, int w) {return difference(x, y, z, w, this);}
public default Vec4i difference(int x, int y, int z, int w, Vec4i result){return result.set(getX() - x, getY() - y, getZ() - z, getW() - w);}
@Override
public default Vec4i clamp(int min, int max){return clamp(min, max, ALL);}
public default Vec4i clamp(int min, int max, Vec4i result){return clamp(min, max, result, ALL);}
@Override
public default Vec4i clamp(int min, int max, int filter){return clamp(min, max, this, filter);}
public default Vec4i clamp(int min, int max, Vec4i result, int filter){ return result.set((filter & X) == 0 ? getX() : MathUtils.clamp(min, max, getX()), (filter & Y) == 0 ? getY() : MathUtils.clamp(min, max, getY()), (filter & Z) == 0 ? getZ() : MathUtils.clamp(min, max, getZ()), (filter & W) == 0 ? getW() : MathUtils.clamp(min, max, getW()));}
@Override
public default Vec4i store(ByteBuffer buffer)
{
buffer.putInt(getX()).putInt(getY()).putInt(getZ()).putInt(getW());
return this;
}
@Override
public default Vec4i load(ByteBuffer buffer)
{
return set(buffer.getInt(), buffer.getInt(), buffer.getInt(), buffer.getInt());
}
@Override
public default Vec4i store(IntBuffer buffer)
{
buffer.put(getX()).put(getY()).put(getZ()).put(getW());
return this;
}
@Override
public default Vec4i load(IntBuffer buffer)
{
return set(buffer.get(), buffer.get(), buffer.get(), buffer.get());
}
@Override
public default Vec4b asByte(){return isMutable() ? Vec4b.mutable((byte)getX(), (byte)getY(), (byte)getZ(), (byte)getW()) : Vec4b.of((byte)getX(), (byte)getY(), (byte)getZ(), (byte)getW());}
@Override
public default Vec4s asShort(){return isMutable() ? Vec4s.mutable((short)getX(), (short)getY(), (short)getZ(), (short)getW()) : Vec4s.of((short)getX(), (short)getY(), (short)getZ(), (short)getW());}
@Override
public default Vec4l asLong(){return isMutable() ? Vec4l.mutable(getX(), getY(), getZ(), getW()) : Vec4l.of(getX(), getY(), getZ(), getW());}
@Override
public default Vec4f asFloat() {return isMutable() ? Vec4f.mutable(getX(), getY(), getZ(), getW()) : Vec4f.of(getX(), getY(), getZ(), getW());}
@Override
public default Vec4d asDouble(){return isMutable() ? Vec4d.mutable(getX(), getY(), getZ(), getW()) : Vec4d.of(getX(), getY(), getZ(), getW());}
@Override
public default Vec4i asMutable(){return isMutable() ? this : mutable(this);}
@Override
public default Vec4i asImmutable(){return isMutable() ? of(this) : this;}
@Override
public default Vec4i copyAsMutable(){return mutable(this);}
@Override
public default Vec4i copyAsImmutable(){return of(this);}
}