SimpleJavaEngine/src/main/java/speiger/src/coreengine/math/vector/doubles/Vec2d.java

157 lines
8.8 KiB
Java

package speiger.src.coreengine.math.vector.doubles;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import speiger.src.coreengine.math.MathUtils;
import speiger.src.coreengine.math.vector.bytes.Vec2b;
import speiger.src.coreengine.math.vector.floats.Vec2f;
import speiger.src.coreengine.math.vector.ints.Vec2i;
import speiger.src.coreengine.math.vector.longs.Vec2l;
import speiger.src.coreengine.math.vector.shorts.Vec2s;
public interface Vec2d extends Vecd {
public static final Vec2d ZERO = of();
public static final Vec2d MINUS_ONE = of(-1D);
public static final Vec2d ONE = of(1D);
public static Vec2d mutable() { return new Vec2dMutable(); }
public static Vec2d mutable(double value) { return new Vec2dMutable(value); }
public static Vec2d mutable(double x, double y) { return new Vec2dMutable(x, y); }
public static Vec2d mutable(Vec2d value) { return mutable(value.getX(), value.getY()); }
public static Vec2d of() { return new Vec2dImmutable(); }
public static Vec2d of(double value) { return new Vec2dImmutable(value); }
public static Vec2d of(double x, double y) { return new Vec2dImmutable(x, y); }
public static Vec2d of(Vec2d value) { return of(value.getX(), value.getY()); }
public double getX();
public double getY();
public Vec2d setX(double x);
public Vec2d setY(double y);
@Override
public default double[] asArray() { return new double[] {getX(), getY()}; }
@Override
public Vec2d copy();
@Override
public default Vec2d abs() { return set(Math.abs(getX()), Math.abs(getY())); }
@Override
public default Vec2d negate() { return set(0D, 0D); }
@Override
public default Vec2d invert() { return set(-getX(), -getY()); };
public default Vec2d normalize() {
double l = length();
return l == 0D ? this : multiply(1D / l);
}
@Override
public default Vec2d add(double value) { return add(value, value); }
public default Vec2d add(Vec2d value) { return add(value.getX(), value.getY()); }
public default Vec2d add(double x, double y) { return set(x + getX(), y + getY()); }
@Override
public default Vec2d sub(double value) { return sub(value, value); }
public default Vec2d sub(Vec2d value) { return sub(value.getX(), value.getY()); }
public default Vec2d sub(double x, double y) { return set(getX() - x, getY() - y); }
@Override
public default Vec2d multiply(double value) { return multiply(value, value); }
public default Vec2d multiply(Vec2d value) { return multiply(value.getX(), value.getY()); }
public default Vec2d multiply(double x, double y) { return set(x * getX(), y * getY()); }
@Override
public default Vec2d devide(double value) { return devide(value, value); }
public default Vec2d devide(Vec2d value) { return devide(value.getX(), value.getY()); }
public default Vec2d devide(double x, double y) { return set(getX() / x, getY() / y); }
@Override
public default Vec2d set(double value) { return set(value, value); };
public default Vec2d set(Vec2d value) { return set(value.getX(), value.getY()); }
public Vec2d set(double x, double y);
public default double distanceTo(Vec2d value) { return distanceTo(value.getX(), value.getY()); }
public default double distanceTo(double x, double y) { return Math.sqrt(distanceToSquared(x, y)); }
public default double distanceToSquared(Vec2d value) { return distanceToSquared(value.getX(), value.getY()); }
public default double distanceToSquared(double x, double y) {
double xPos = getX() - x;
double yPos = getY() - y;
return (xPos * xPos) + (yPos * yPos);
}
@Override
public default double lengthSquared() { return (getX() * getX()) + (getY() * getY()); }
public default double dotProduct(Vec2d value) { return dotProduct(value.getX(), value.getY()); }
public default double dotProduct(double x, double y) { return (getX() * x) + (getY() * y); }
public default Vec2d lerp(Vec2d value, float progress, Vec2d result) { return lerp(value.getX(), value.getY(), progress, result); }
public default Vec2d lerp(double x, double y, float progress, Vec2d result) { return result.set(MathUtils.lerp(getX(), x, progress), MathUtils.lerp(getY(), y, progress)); };
public default double angle(Vec2d value) { return angle(value.getX(), value.getY()); }
public default double angle(double x, double y) { return (float)Math.atan2((getX() * y) - (getY() * x), (getX() * x) + (getY() * y)); }
public default double directionAngle(Vec2d value) { return directionAngle(value.getX(), value.getY()); }
public default double directionAngle(double x, double y) { return (float)(-Math.toDegrees(Math.atan2(getX() - x, getY() - y)) % 360D); }
public default Vec2d reflect(Vec2d value) { return reflect(value.getX(), value.getY(), this); }
public default Vec2d reflect(double x, double y) { return reflect(x, y, this); };
public default Vec2d reflect(Vec2d value, Vec2d result) { return reflect(value.getX(), value.getY(), result); }
public default Vec2d reflect(double x, double y, Vec2d result) {
double dot = dotProduct(x, y);
double x2 = (float)((dot + dot) * x);
double y2 = (float)((dot + dot) * y);
return result.set(getX() - x2, getY() - y2);
}
public default Vec2d rotate(double angle, Vec2d center) { return rotate(angle, center.getX(), center.getY()); }
public default Vec2d rotate(double angle, double x, double y) {
double xPos = getX() - x;
double yPos = getY() - y;
double cos = MathUtils.cos(angle);
double sin = MathUtils.sin(angle);
return set((float)((xPos * cos) + (yPos * sin) + x), (float)(-(xPos * sin) + (yPos * cos) + y));
}
public default Vec2d min(Vec2d other) { return min(other, this); }
public default Vec2d min(Vec2d other, Vec2d result) { return min(other.getX(), other.getY(), result); }
public default Vec2d min(double x, double y) { return min(x, y, this); }
public default Vec2d min(double x, double y, Vec2d result) { return result.set(Math.min(getX(), x), Math.min(getY(), y)); }
public default Vec2d max(Vec2d other) { return max(other, this); }
public default Vec2d max(Vec2d other, Vec2d result) { return max(other.getX(), other.getY(), result); }
public default Vec2d max(double x, double y) { return max(x, y, this); }
public default Vec2d max(double x, double y, Vec2d result) { return result.set(Math.max(getX(), x), Math.max(getY(), y)); }
public default Vec2d difference(Vec2d other) { return difference(other, this); }
public default Vec2d difference(Vec2d other, Vec2d result) { return difference(other.getX(), other.getY(), result); }
public default Vec2d difference(double x, double y) { return difference(x, y, this); }
public default Vec2d difference(double x, double y, Vec2d result) { return result.set(getX() - x, getY() - y); }
@Override
public default Vec2d clamp(double min, double max) { return clamp(min, max, ALL); }
public default Vec2d clamp(double min, double max, Vec2d result) { return clamp(min, max, result, ALL); }
@Override
public default Vec2d clamp(double min, double max, int filter) { return clamp(min, max, this, filter); }
public default Vec2d clamp(double min, double max, Vec2d result, int filter) { return result.set((filter & X) == 0 ? getX() : MathUtils.clamp(min, max, getX()), (filter & Y) == 0 ? getY() : MathUtils.clamp(min, max, getY())); }
@Override
public default Vec2d store(ByteBuffer buffer) {
buffer.putDouble(getX()).putDouble(getY());
return this;
}
@Override
public default Vec2d load(ByteBuffer buffer) { return set(buffer.getDouble(), buffer.getDouble()); }
@Override
public default Vec2d store(DoubleBuffer buffer) {
buffer.put(getX()).put(getY());
return this;
}
@Override
public default Vec2d load(DoubleBuffer buffer) { return set(buffer.get(), buffer.get()); }
@Override
public default Vec2b asByte() { return isMutable() ? Vec2b.mutable((byte)MathUtils.floor(getX()), (byte)MathUtils.floor(getY())) : Vec2b.of((byte)MathUtils.floor(getX()), (byte)MathUtils.floor(getY())); }
@Override
public default Vec2s asShort() { return isMutable() ? Vec2s.mutable((short)MathUtils.floor(getX()), (short)MathUtils.floor(getY())) : Vec2s.of((short)MathUtils.floor(getX()), (short)MathUtils.floor(getY())); }
@Override
public default Vec2i asInt() { return isMutable() ? Vec2i.mutable(MathUtils.floor(getX()), MathUtils.floor(getY())) : Vec2i.of(MathUtils.floor(getX()), MathUtils.floor(getY())); }
@Override
public default Vec2l asLong() { return isMutable() ? Vec2l.mutable(MathUtils.floor(getX()), MathUtils.floor(getY())) : Vec2l.of(MathUtils.floor(getX()), MathUtils.floor(getY())); }
@Override
public default Vec2f asFloat() { return isMutable() ? Vec2f.mutable((float)getX(), (float)getY()) : Vec2f.of((float)getX(), (float)getY()); }
@Override
public default Vec2d asMutable() { return isMutable() ? this : mutable(this); }
@Override
public default Vec2d asImmutable() { return isMutable() ? of(this) : this; }
@Override
public default Vec2d copyAsMutable() { return mutable(this); }
@Override
public default Vec2d copyAsImmutable() { return of(this); }
}