SimpleJavaEngine/src/main/java/speiger/src/coreengine/math/vector/ints/Vec4i.java

136 lines
8.1 KiB
Java

package speiger.src.coreengine.math.vector.ints;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import speiger.src.coreengine.math.MathUtils;
import speiger.src.coreengine.math.vector.bytes.Vec4b;
import speiger.src.coreengine.math.vector.doubles.Vec4d;
import speiger.src.coreengine.math.vector.floats.Vec4f;
import speiger.src.coreengine.math.vector.longs.Vec4l;
import speiger.src.coreengine.math.vector.shorts.Vec4s;
public interface Vec4i extends Veci {
public static final Vec4i ZERO = of();
public static final Vec4i MINUS_ONE = of(-1);
public static final Vec4i ONE = of(1);
public static Vec4i mutable() { return new Vec4iMutable(); }
public static Vec4i mutable(int value) { return new Vec4iMutable(value); }
public static Vec4i mutable(int x, int y, int z, int w) { return new Vec4iMutable(x, y, z, w); }
public static Vec4i mutable(Vec4i vec) { return mutable(vec.getX(), vec.getY(), vec.getZ(), vec.getW()); }
public static Vec4i of() { return new Vec4iImmutable(); }
public static Vec4i of(int value) { return new Vec4iImmutable(value); }
public static Vec4i of(int x, int y, int z, int w) { return new Vec4iImmutable(x, y, z, w); }
public static Vec4i of(Vec4i vec) { return of(vec.getX(), vec.getY(), vec.getZ(), vec.getW()); }
public int getX();
public int getY();
public int getZ();
public int getW();
public Vec4i setX(int x);
public Vec4i setY(int y);
public Vec4i setZ(int z);
public Vec4i setW(int w);
@Override
public default int[] asArray() { return new int[] {getX(), getY(), getZ(), getW()}; }
@Override
public Vec4i copy();
@Override
public default Vec4i abs() { return set(Math.abs(getX()), Math.abs(getY()), Math.abs(getZ()), Math.abs(getW())); }
@Override
public default Vec4i negate() { return set(0, 0, 0, 0); }
@Override
public default Vec4i invert() { return set(-getX(), -getY(), -getZ(), -getW()); }
@Override
public default Vec4i add(int value) { return add(value, value, value, value); }
public default Vec4i add(Vec4i value) { return add(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default Vec4i add(int x, int y, int z, int w) { return set(getX() + x, getY() + y, getZ() + z, getW() + w); }
@Override
public default Vec4i sub(int value) { return sub(value, value, value, value); }
public default Vec4i sub(Vec4i value) { return sub(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default Vec4i sub(int x, int y, int z, int w) { return set(getX() - x, getY() - y, getZ() - z, getW() - w); }
@Override
public default Vec4i multiply(int value) { return multiply(value, value, value, value); }
public default Vec4i multiply(Vec4i value) { return multiply(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default Vec4i multiply(int x, int y, int z, int w) { return set(getX() * x, getY() * y, getZ() * z, getW() * w); }
@Override
public default Vec4i devide(int value) { return devide(value, value, value, value); }
public default Vec4i devide(Vec4i value) { return devide(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default Vec4i devide(int x, int y, int z, int w) { return set(getX() / x, getY() / y, getZ() / z, getW() / w); }
@Override
public default Vec4i set(int value) { return set(value, value, value, value); }
public default Vec4i set(Vec4i value) { return set(value.getX(), value.getY(), value.getZ(), value.getW()); }
public Vec4i set(int x, int y, int z, int w);
public default double distanceTo(Vec4i value) { return distanceTo(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default double distanceTo(int x, int y, int z, int w) { return Math.sqrt(distanceTo(x, y, z, w)); }
public default long distanceToSquared(Vec4i value) { return distanceToSquared(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default long distanceToSquared(int x, int y, int z, int w) {
long xPos = getX() - x;
long yPos = getY() - y;
long zPos = getZ() - z;
long wPos = getW() - w;
return (xPos * xPos) + (yPos * yPos) + (zPos * zPos) + (wPos * wPos);
}
@Override
public default long lengthSquared() { return (getX() * getX()) + (getY() * getY()) + (getZ() * getZ()) + (getW() * getW()); }
public default long dotProduct(Vec4i value) { return dotProduct(value.getX(), value.getY(), value.getZ(), value.getW()); }
public default long dotProduct(int x, int y, int z, int w) { return (getX() * x) + (getY() * y) + (getZ() * z) + (getW() * w); };
public default Vec4i min(Vec4i other) { return min(other, this); }
public default Vec4i min(Vec4i other, Vec4i result) { return min(other.getX(), other.getY(), other.getZ(), other.getW(), result); }
public default Vec4i min(int x, int y, int z, int w) { return min(x, y, z, w, this); }
public default Vec4i min(int x, int y, int z, int w, Vec4i result) { return result.set(Math.min(getX(), x), Math.min(getY(), y), Math.min(getZ(), z), Math.min(getW(), w)); }
public default Vec4i max(Vec4i other) { return max(other, this); }
public default Vec4i max(Vec4i other, Vec4i result) { return max(other.getX(), other.getY(), other.getZ(), other.getW(), result); }
public default Vec4i max(int x, int y, int z, int w) { return max(x, y, z, w, this); }
public default Vec4i max(int x, int y, int z, int w, Vec4i result) { return result.set(Math.max(getX(), x), Math.max(getY(), y), Math.max(getZ(), z), Math.max(getZ(), z)); }
public default Vec4i difference(Vec4i other) { return difference(other, this); }
public default Vec4i difference(Vec4i other, Vec4i result) { return difference(other.getX(), other.getY(), other.getZ(), other.getW(), result); }
public default Vec4i difference(int x, int y, int z, int w) { return difference(x, y, z, w, this); }
public default Vec4i difference(int x, int y, int z, int w, Vec4i result) { return result.set(getX() - x, getY() - y, getZ() - z, getW() - w); }
@Override
public default Vec4i clamp(int min, int max) { return clamp(min, max, ALL); }
public default Vec4i clamp(int min, int max, Vec4i result) { return clamp(min, max, result, ALL); }
@Override
public default Vec4i clamp(int min, int max, int filter) { return clamp(min, max, this, filter); }
public default Vec4i clamp(int min, int max, Vec4i result, int filter) { return result.set((filter & X) == 0 ? getX() : MathUtils.clamp(min, max, getX()), (filter & Y) == 0 ? getY() : MathUtils.clamp(min, max, getY()), (filter & Z) == 0 ? getZ() : MathUtils.clamp(min, max, getZ()), (filter & W) == 0 ? getW() : MathUtils.clamp(min, max, getW())); }
@Override
public default Vec4i store(ByteBuffer buffer) {
buffer.putInt(getX()).putInt(getY()).putInt(getZ()).putInt(getW());
return this;
}
@Override
public default Vec4i load(ByteBuffer buffer) { return set(buffer.getInt(), buffer.getInt(), buffer.getInt(), buffer.getInt()); }
@Override
public default Vec4i store(IntBuffer buffer) {
buffer.put(getX()).put(getY()).put(getZ()).put(getW());
return this;
}
@Override
public default Vec4i load(IntBuffer buffer) { return set(buffer.get(), buffer.get(), buffer.get(), buffer.get()); }
@Override
public default Vec4b asByte() { return isMutable() ? Vec4b.mutable((byte)getX(), (byte)getY(), (byte)getZ(), (byte)getW()) : Vec4b.of((byte)getX(), (byte)getY(), (byte)getZ(), (byte)getW()); }
@Override
public default Vec4s asShort() { return isMutable() ? Vec4s.mutable((short)getX(), (short)getY(), (short)getZ(), (short)getW()) : Vec4s.of((short)getX(), (short)getY(), (short)getZ(), (short)getW()); }
@Override
public default Vec4l asLong() { return isMutable() ? Vec4l.mutable(getX(), getY(), getZ(), getW()) : Vec4l.of(getX(), getY(), getZ(), getW()); }
@Override
public default Vec4f asFloat() { return isMutable() ? Vec4f.mutable(getX(), getY(), getZ(), getW()) : Vec4f.of(getX(), getY(), getZ(), getW()); }
@Override
public default Vec4d asDouble() { return isMutable() ? Vec4d.mutable(getX(), getY(), getZ(), getW()) : Vec4d.of(getX(), getY(), getZ(), getW()); }
@Override
public default Vec4i asMutable() { return isMutable() ? this : mutable(this); }
@Override
public default Vec4i asImmutable() { return isMutable() ? of(this) : this; }
@Override
public default Vec4i copyAsMutable() { return mutable(this); }
@Override
public default Vec4i copyAsImmutable() { return of(this); }
}