SimpleJavaEngine/src/main/java/speiger/src/coreengine/rendering/shader/uniform/vec/Matrix4fUniform.java

38 lines
981 B
Java

package speiger.src.coreengine.rendering.shader.uniform.vec;
import java.util.Arrays;
import org.lwjgl.opengl.GL41;
import speiger.src.coreengine.math.vector.matrix.Matrix4f;
import speiger.src.coreengine.rendering.shader.uniform.Uniform;
import speiger.src.coreengine.rendering.utils.AllocationTracker;
public class Matrix4fUniform extends Uniform {
Matrix4f value;
public Matrix4fUniform(String name, Matrix4f value) {
super(name);
this.value = value;
}
public Matrix4fUniform set(Matrix4f newMat) {
if(hasChanged(newMat)) {
value.load(newMat);
update();
}
return this;
}
protected boolean hasChanged(Matrix4f input) {
if(value.properties() != input.properties()) return true;
return !Arrays.equals(value.getData(), input.getData());
}
@Override
protected void processChanges(int programId, int location) {
GL41.glProgramUniformMatrix4fv(programId, location, false, value.getData());
AllocationTracker.INSTANCE.addGPUBytes(64L);
}
}