-Fixed: Maps.EmptyMap getOrDefault wasn't returning the default value.
-Fixed: Maps.UnmodifiableMap wasn't respecting the change of the DefaultReturnValue. (it has its own version of it so it doesn't break the rule of it, it wasn't returning the expected value.
-Added: A bunch of Methods for Unmodifiable/Empty maps that should fail right out but would still make it past a certain point. (Compute/Merge/Supply/etc)
-Fixed: CollectionWrapper.equals wasn't accounting for self.
-Fixed: MapWrapper.get didn't account for that it was a wrapper.
-Fixed: UnmodifiableMapWrapper was linking to synchronized maps due to a unknown reason.
-Added: UnmodifiableMapWrapper now has a lot more functions it right out says unsupported instead of indirect ways.
-Fixed: AbstractCollection.Iterator was changing the pointer before validating if the element was added. (ImmutableLists)
-Fixed: EmptyCollections containsAll should return true if it is compared against a emptyCollection.
-Fixed: HashCode/Equals for the Lists/Sets implementations.
-Changed: Iterators.wrap(Array) allows now dynamic arrays.
Added a lot of Unit Tests (Roughly 7 Million) to Primitive Collections
(look Debug Branch) and found some really big bugs.
The Coverage was moved from 1.9% to 34.7% so far.
So there were a lot bugs found and at this point I need a break so this
is the first fixpatch until new tests are added.
-Fixed: ArrayList/LinkedList extractElements crashing when 0 or less elements are desired.
-Fixed: TreeMap pollFirst/LastKey should return the defaultMin/max value instead of a Empty value.
-Fixed: TreeMap keySet implementation was missing the class type implementations to pass keySet tests.
-Fixed: TreeMap.SubMap Iterator (primitive Keys) was crashing because a Null was set on to a primitive.
-Fixed: AbstractCollection.retainAll didn't push removed values through the consumer.
-Fixed: AbstractCollection.toArray wouldn't reset the last entry if the input array was larger then the elements in the collection.
-Fixed: SubList didn't check for ranges properly or didn't use parent list to validate changes.
-Fixed: ArrayList.addElements didn't check input array fully and used the wrong variable to move the elements around.
-Fixed: LinkedList.addElements(EmptyInput) would crash.
-Fixed: LinkedList.swapRemove didn't account for if the removed element was the prelast one.
-Fixed: LinkedList.removeElements would break the implementation if the list was almost empty and the middle element was removed.
-Fixed: LinkedHashSet.addAndMoveToFirst wouldn't move elements to the first place.
-Added: Array only sorting function return the inputed array. This was done to allow for static final references to use the method in one go without having to make lambda wrappers. Cleaner code.
-Fixed: Crash with FIFOQueues peek function when loops were applied.
-Fixed: FIFOQueues clean function was doing unessesary extra work.
-Added: Stream Overrides functions now support sorted.
-Updated: Changelog.
-Added: A couple more badges because why not.