Commit Graph

5 Commits

Author SHA1 Message Date
Speiger f550becac5 ColorObject is now color Utils. no longer object wrapping. 2022-04-21 15:31:54 +02:00
Speiger 161d2a1022 Small Refactors here and there. 2021-10-11 00:53:56 +02:00
Speiger 6577428b1f Bugfixes and new features.
-Improved: DynamicTexture is now a Interface so STB support can be added.
-Added: UTF-8 Support for font rendering. SingleTexture requirement is still a thing. But that may change later. Most of the requirements are already added.
-Added: ModelLoader/ModelCache into the Engine that handles old and new formats of the Game Engine but can now be used for other stuff too.
-Added: HigherQuality/UTF Supporting font of Roboto-Medium into the engine so it looks a lot better.
-Fixed: A bug within AssetPackages breaking paths.
2021-10-03 21:09:21 +02:00
Speiger 4763e62b53 Reworked a couple systems.
-Added: STBImage support.
-Added: Dynamic Font Loader that supports Bitmap/TTF fonts (ttf using java not STB, because small deadline)
-Added: NativeMemory Loader as optional parser into asset loading.
-Reworked: How Images are made reloadable.
-Added: A dynamic AtlasBuilder
2021-09-28 01:35:07 +02:00
Speiger e1cb8cf71f Initial Commit 2021-08-27 06:07:15 +02:00