SimpleJavaEngine/src/main/java/speiger/src/coreengine/rendering/shader/uniforms/UniformVec4f.java

49 lines
1.1 KiB
Java

package speiger.src.coreengine.rendering.shader.uniforms;
import org.lwjgl.opengl.GL20;
import speiger.src.coreengine.math.misc.ColorUtils;
import speiger.src.coreengine.math.vector.floats.Vec4f;
import speiger.src.coreengine.rendering.utils.AllocationTracker;
public class UniformVec4f extends UniformBase<Vec4f>
{
static final Vec4f STORAGE = Vec4f.newMutable();
public UniformVec4f(String id)
{
super(id);
}
public void storeData(Vec4f data)
{
if(hasChanged(data))
{
GL20.glUniform4f(getPosition(), data.getX(), data.getY(), data.getZ(), data.getW());
AllocationTracker.INSTANCE.addGPUBytes(16L);
}
}
public void storeData(int color)
{
storeData(STORAGE.set(ColorUtils.getRF(color), ColorUtils.getGF(color), ColorUtils.getBF(color), ColorUtils.getAF(color)));
}
public void storeData(float x, float y, float z, float w)
{
STORAGE.set(x, y, z, w);
storeData(STORAGE);
}
@Override
protected Vec4f setValue(Vec4f oldValue, Vec4f newValue)
{
if(oldValue != null)
{
oldValue.set(newValue);
return oldValue;
}
return Vec4f.newMutable(newValue);
}
}